%% License: wxWindows license
%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%
-\section{\class{wxArray}}\label{wxarray}
+\section{\class{wxArray<T>}}\label{wxarray}
This section describes the so called {\it dynamic arrays}. This is a C
-array-like data structure i.e. the member access time is constant (and not
+array-like type safe data structure i.e. the member access time is constant (and not
linear according to the number of container elements as for linked lists). However, these
arrays are dynamic in the sense that they will automatically allocate more
memory if there is not enough of it for adding a new element. They also perform
to use with objects of sizeof() greater than sizeof(long) will provoke a
runtime assertion failure, however declaring a wxArray of floats will not (on
the machines where sizeof(float) <= sizeof(long)), yet it will {\bf not} work,
-please use wxObjArray for storing floats and doubles (NB: a more efficient
-wxArrayDouble class is scheduled for the next release of wxWidgets).
+please use wxObjArray for storing floats and doubles.
wxSortedArray is a wxArray variant which should be used when searching in the
array is a frequently used operation. It requires you to define an additional
but is not that complicated and allows the code to be compiled with any, however
dumb, C++ compiler in the world.
+Remember to #include <wx/arrimpl.cpp> just before each WX\_DEFINE\_OBJARRAY
+ocurrence in your code, even if you have several in the same file.
+
Things are much simpler for wxArray and wxSortedArray however: it is enough
just to write
\begin{verbatim}
-WX_DEFINE_ARRAY(int, ArrayOfDirectories);
-WX_DEFINE_SORTED_ARRAY(int, ArrayOfFiles);
+WX_DEFINE_ARRAY_INT(int, ArrayOfInts);
+WX_DEFINE_SORTED_ARRAY_INT(int, ArrayOfSortedInts);
\end{verbatim}
i.e. there is only one {\tt DEFINE} macro and no need for separate
-{\tt DECLARE} one.
+{\tt DECLARE} one. For the arrays of the primitive types, the macros
+{\tt WX\_DEFINE\_ARRAY\_CHAR/SHORT/INT/SIZE\_T/LONG/DOUBLE} should be used
+depending on the sizeof of the values (notice that storing values of smaller
+type, e.g. shorts, in an array of larger one, e.g. {\tt ARRAY\_INT}, does
+\emph{not} work on all architectures!).
-\wxheading{See also:}
+\wxheading{See also}
-\helpref{Container classes overview}{wxcontaineroverview}, \helpref{wxList}{wxlist}
+\helpref{Container classes overview}{wxcontaineroverview},
+\helpref{wxList<T>}{wxlist},
+\helpref{wxVector<T>}{wxvector}
\wxheading{Include files}
<wx/dynarray.h> for wxArray and wxSortedArray and additionally <wx/arrimpl.cpp>
for wxObjArray.
+\wxheading{Library}
+
+\helpref{wxBase}{librarieslist}
+
+
+
+
\latexignore{\rtfignore{\wxheading{Function groups}}}
\membersection{Macros for template array definition}\label{arraymacros}
retrieve them - possibly using just the C array indexing $[]$ operator which
does exactly the same as \helpref{Item()}{wxarrayitem} method.
-\helpref{Count}{wxarraycount}\\
\helpref{GetCount}{wxarraygetcount}\\
\helpref{IsEmpty}{wxarrayisempty}\\
\helpref{Item}{wxarrayitem}\\
\membersection{Adding items}\label{arrayadding}
\helpref{Add}{wxarrayadd}\\
+\helpref{AddAt}{wxarrayaddat}\\
\helpref{Insert}{wxarrayinsert}\\
\helpref{SetCount}{wxarraysetcount}\\
-\helpref{WX\_APPEND\_ARRAY}{wxappendarray}
+\helpref{WX\_APPEND\_ARRAY}{wxappendarray}\\
+\helpref{WX\_PREPEND\_ARRAY}{wxprependarray}
\membersection{Removing items}\label{arrayremoving}
\membersection{Searching and sorting}\label{arraysearchingandsorting}
\helpref{Index}{wxarrayindex}\\
+\helpref{IndexForInsert}{wxarrayindexforinsert}\\
\helpref{Sort}{wxarraysort}
%%%%% MEMBERS HERE %%%%%
WX_DEFINE_ARRAY(MyClass *, ArrayOfMyClass);
\end{verbatim}
-Note that wxWidgets predefines the following standard array classes: wxArrayInt,
-wxArrayLong and wxArrayPtrVoid.
+Note that wxWidgets predefines the following standard array classes: {\bf wxArrayInt},
+{\bf wxArrayLong}, {\bf wxArrayShort}, {\bf wxArrayDouble}, {\bf wxArrayPtrVoid}.
+
\membersection{WX\_DEFINE\_SORTED\_ARRAY}\label{wxdefinesortedarray}
return n1 - n2;
}
-wxSortedArrayInt sorted(CompareInts);
+MySortedArrayInt sorted(CompareInts);
int CompareMyClassObjects(MyClass *item1, MyClass *item2)
{
return Stricmp(item1->GetAddress(), item2->GetAddress());
}
-wxArrayOfMyClass another(CompareMyClassObjects);
+ArrayOfMyClass another(CompareMyClassObjects);
\end{verbatim}
\membersection{WX\_DECLARE\_OBJARRAY}\label{wxdeclareobjarray}
This macro may be used to append all elements of the {\it other} array to the
{\it array}. The two arrays must be of the same type.
+\membersection{WX\_PREPEND\_ARRAY}\label{wxprependarray}
+
+\func{void}{WX\_PREPEND\_ARRAY}{\param{wxArray\& }{array}, \param{wxArray\& }{other}}
+
+This macro may be used to prepend all elements of the {\it other} array to the
+{\it array}. The two arrays must be of the same type.
+
\membersection{WX\_CLEAR\_ARRAY}\label{wxcleararray}
\func{void}{WX\_CLEAR\_ARRAY}{\param{wxArray\& }{array}}
\func{void}{Add}{\param{T }{item}, \param{size\_t}{ copies = $1$}}
+\func{size\_t}{Add}{\param{T }{item}}
+
\func{void}{Add}{\param{T *}{item}}
\func{void}{Add}{\param{T \&}{item}, \param{size\_t}{ copies = $1$}}
Appends the given number of {\it copies} of the {\it item} to the array
consisting of the elements of type {\it T}.
-The first version is used with wxArray and wxSortedArray. The second and the
-third are used with wxObjArray. There is an important difference between
+The first version is used with wxArray. The second is used with wxSortedArray,
+returning the index where {\it item} is stored. The third and the
+fourth ones are used with wxObjArray. There is an important difference between
them: if you give a pointer to the array, it will take ownership of it, i.e.
will delete it when the item is deleted from the array. If you give a reference
to the array, however, the array will make a copy of the item and will not take
{\it copies} parameter and modify the elements in place later if you plan to
append a lot of items.
+\membersection{wxSortedArray::AddAt}\label{wxarrayaddat}
+
+\func{void}{AddAt}{\param{T }{item}, \param{size\_t}{ index}}
+
+Inserts the given {\it item} into the array in the specified {\it index}
+ position.
+
+Be aware that you will set out the order of the array if you give a wrong
+ position.
+
+This function is useful in conjunction with
+\helpref{IndexForInsert}{wxarrayindexforinsert} for a common operation
+of "insert only if not found".
+
\membersection{wxArray::Alloc}\label{wxarrayalloc}
\func{void}{Alloc}{\param{size\_t }{count}}
Preallocates memory for a given number of array elements. It is worth calling
when the number of items which are going to be added to the array is known in
advance because it will save unneeded memory reallocation. If the array already
-has enough memory for the given number of items, nothing happens.
+has enough memory for the given number of items, nothing happens. In any case,
+the existing contents of the array is not modified.
\membersection{wxArray::Clear}\label{wxarrayclear}
This function does the same as \helpref{Empty()}{wxarrayempty} and additionally
frees the memory allocated to the array.
-\membersection{wxArray::Count}\label{wxarraycount}
-
-\constfunc{size\_t}{Count}{\void}
-
-Same as \helpref{GetCount()}{wxarraygetcount}. This function is deprecated -
-it exists only for compatibility.
-
\membersection{wxObjArray::Detach}\label{wxobjarraydetach}
\func{T *}{Detach}{\param{size\_t }{index}}
previously added to the array, but fail even if another, identical, element is
in the array.
+\membersection{wxSortedArray::IndexForInsert}\label{wxarrayindexforinsert}
+
+\constfunc{size\_t}{IndexForInsert}{\param{T }{item}}
+
+Search for a place to insert {\it item} into the sorted array (binary search).
+The index returned is just before the first existing item that is greater or equal
+(according to the compare function) to the given {\it item}.
+
+You have to do extra work to know if the {\it item} already exists in array.
+
+This function is useful in conjunction with
+\helpref{AddAt}{wxarrayaddat} for a common operation
+of "insert only if not found".
+
\membersection{wxArray::Insert}\label{wxarrayinsert}
\func{void}{Insert}{\param{T }{item}, \param{size\_t }{n}, \param{size\_t }{copies = $1$}}
the existing item {\it n} - thus, {\it Insert(something, 0u)} will insert an
item in such way that it will become the first array element.
+wxSortedArray doesn't have this function because inserting in wrong place
+would break its sorted condition.
+
Please see \helpref{Add()}{wxarrayadd} for explanation of the differences
between the overloaded versions of this function.