sprintf( buffer, "%f setlinewidth\n", XLOG2DEVREL(1000 * m_pen.GetWidth()) / 1000.0f );
#endif
for (int i = 0; i < 100; i++)
- if (buffer[i] == ',') buffer[i] = '.';
+ if (buffer[i] == ',') buffer[i] = '.';
fprintf( m_pstream, buffer );
}
double redPS = (double)(red) / 255.0;
double bluePS = (double)(blue) / 255.0;
double greenPS = (double)(green) / 255.0;
-
+
char buffer[100];
sprintf( buffer,
"%.8f %.8f %.8f setrgbcolor\n",
redPS, greenPS, bluePS );
for (int i = 0; i < 100; i++)
- if (buffer[i] == ',') buffer[i] = '.';
+ if (buffer[i] == ',') buffer[i] = '.';
fprintf( m_pstream, buffer );
m_currentRed = red;
"%.8f %.8f %.8f setrgbcolor\n",
redPS, greenPS, bluePS );
for (int i = 0; i < 100; i++)
- if (buffer[i] == ',') buffer[i] = '.';
+ if (buffer[i] == ',') buffer[i] = '.';
fprintf( m_pstream, buffer );
m_currentRed = red;
"%.8f %.8f %.8f setrgbcolor\n",
redPS, greenPS, bluePS );
for (int i = 0; i < 100; i++)
- if (buffer[i] == ',') buffer[i] = '.';
+ if (buffer[i] == ',') buffer[i] = '.';
fprintf( m_pstream, buffer );
m_currentRed = red;
m_underlineThickness,
XLOG2DEV(x + text_w), YLOG2DEV(uy) );
for (i = 0; i < 100; i++)
- if (buffer[i] == ',') buffer[i] = '.';
+ if (buffer[i] == ',') buffer[i] = '.';
fprintf( m_pstream, buffer );
}
"%.8f %.8f %.8f setrgbcolor\n",
redPS, greenPS, bluePS );
for (int i = 0; i < 100; i++)
- if (buffer[i] == ',') buffer[i] = '.';
+ if (buffer[i] == ',') buffer[i] = '.';
fprintf( m_pstream, buffer );
m_currentRed = red;
// FIXME only correct for 90 degrees
fprintf(m_pstream, "%d %d moveto\n",
- XLOG2DEV((wxCoord)(x + size)), YLOG2DEV(by) );
-
+ XLOG2DEV((wxCoord)(x + size)), YLOG2DEV((wxCoord)by) );
+
char buffer[100];
sprintf(buffer, "%.8f rotate\n", angle);
int i;
for (i = 0; i < 100; i++)
- if (buffer[i] == ',') buffer[i] = '.';
+ if (buffer[i] == ',') buffer[i] = '.';
fprintf(m_pstream, buffer);
/* I don't know how to write char to a stream, so I use a mini string */
}
fprintf( m_pstream, ") show\n" );
-
+
sprintf( buffer, "%.8f rotate\n", -angle );
for (i = 0; i < 100; i++)
- if (buffer[i] == ',') buffer[i] = '.';
+ if (buffer[i] == ',') buffer[i] = '.';
fprintf( m_pstream, buffer );
if (m_font.GetUnderlined())
m_underlineThickness,
XLOG2DEV(x + w), YLOG2DEV(uy) );
for (i = 0; i < 100; i++)
- if (buffer[i] == ',') buffer[i] = '.';
+ if (buffer[i] == ',') buffer[i] = '.';
fprintf( m_pstream, buffer );
}
for (int i = 0; i < 100; i++)
if (buffer[i] == ',') buffer[i] = '.';
fprintf( m_pstream, buffer );
-
+
fprintf( m_pstream, "%d %d translate\n", translate_x, translate_y );
}
// VS: dirty, but is there any better solution?
double *pt;
pt = (double*) &m_underlinePosition;
- *pt = YLOG2DEVREL(UnderlinePosition * fontToUse->GetPointSize()) / 1000.0f;
+ *pt = YLOG2DEVREL((wxCoord)(UnderlinePosition * fontToUse->GetPointSize())) / 1000.0f;
pt = (double*) &m_underlineThickness;
- *pt = YLOG2DEVREL(UnderlineThickness * fontToUse->GetPointSize()) / 1000.0f;
+ *pt = YLOG2DEVREL((wxCoord)(UnderlineThickness * fontToUse->GetPointSize())) / 1000.0f;
}
SetPrinterCommand(data.GetPrinterCommand());
SetPrintPreviewCommand(data.GetPreviewCommand());
SetPrinterOptions(data.GetPrinterOptions());
- SetPrinterTranslation(data.GetPrinterTranslateX(), data.GetPrinterTranslateY());
+ SetPrinterTranslation((wxCoord)data.GetPrinterTranslateX(),
+ (wxCoord)data.GetPrinterTranslateY());
SetPrinterScaling(data.GetPrinterScaleX(), data.GetPrinterScaleY());
SetPrinterOrientation(data.GetOrientation());
SetPrinterMode((int) data.GetPrintMode());