#include "wx/private/overlay.h"
-#if wxHAS_NATIVE_OVERLAY
+#ifdef wxHAS_NATIVE_OVERLAY
// ============================================================================
// implementation
void wxOverlayImpl::MacGetBounds( Rect *bounds )
{
- wxPoint origin(0,0);
- origin = m_window->ClientToScreen( origin );
- bounds->top = origin.y;
- bounds->left = origin.x;
- bounds->bottom = origin.y+m_y+m_height;
- bounds->right = origin.x+m_x+m_width;
+ int x, y;
+ x=y=0;
+ m_window->MacWindowToRootWindow( &x , &y ) ;
+ WindowRef window = (WindowRef) m_window->MacGetTopLevelWindowRef() ;
+
+ Point localwhere = { y, x };
+ wxMacLocalToGlobal( window, &localwhere ) ;
+
+ bounds->top = localwhere.v+m_y;
+ bounds->left = localwhere.h+m_x;
+ bounds->bottom = localwhere.v+m_y+m_height;
+ bounds->right = localwhere.h+m_x+m_width;
}
OSStatus wxOverlayImpl::CreateOverlayWindow()
m_window = dc->GetWindow();
m_x = x ;
m_y = y ;
+ if ( dc->IsKindOf( CLASSINFO( wxClientDC ) ))
+ {
+ wxPoint origin = m_window->GetClientAreaOrigin();
+ m_x += origin.x;
+ m_y += origin.y;
+ }
m_width = width ;
m_height = height ;
#ifndef __LP64__
err = QDBeginCGContext(GetWindowPort(m_overlayWindow), &m_overlayContext);
#endif
- CGContextTranslateCTM( m_overlayContext, 0, m_height+m_y );
+ CGContextTranslateCTM( m_overlayContext, 0, m_height );
CGContextScaleCTM( m_overlayContext, 1, -1 );
+ CGContextTranslateCTM( m_overlayContext, -m_x , -m_y );
wxASSERT_MSG( err == noErr , _("Couldn't init the context on the overlay window") );
}
void wxOverlayImpl::BeginDrawing( wxWindowDC* dc)
{
-// TODO CS
dc->SetGraphicsContext( wxGraphicsContext::CreateFromNative( m_overlayContext ) );
-/*
- delete dc->m_graphicContext ;
- dc->m_graphicContext = new wxMacCGContext( m_overlayContext );
- // we are right now startin at 0,0 not at the wxWindow's origin, so most of the calculations
- // int dc are already corect
- // just to make sure :
- dc->m_macLocalOrigin.x = 0 ;
- dc->m_macLocalOrigin.y = 0 ;
-*/
wxSize size = dc->GetSize() ;
dc->SetClippingRegion( 0 , 0 , size.x , size.y ) ;
}
void wxOverlayImpl::EndDrawing( wxWindowDC* dc)
{
dc->SetGraphicsContext(NULL);
+ CGContextSynchronize( m_overlayContext );
}
void wxOverlayImpl::Clear(wxWindowDC* dc)