// Licence: wxWindows licence
/////////////////////////////////////////////////////////////////////////////
-#ifdef __GNUG__
-#pragma implementation
-#endif
-
// For compilers that support precompilation, includes "wx.h".
#include "wx/wxprec.h"
while ((i < len) && (isdigit(ch) || ch == '.'))
{
- numberBuf[j] = ch;
+ numberBuf[j] = (wxChar)ch;
j ++;
i ++;
ch = value[i];