+\func{void}{wxGLCanvas}{\param{wxWindow* }{parent}, \param{wxWindowID}{ id = wxID\_ANY},
+ \param{int*}{ attribList = 0},
+ \param{const wxPoint\&}{ pos = wxDefaultPosition}, \param{const wxSize\&}{ size = wxDefaultSize},
+ \param{long}{ style=0}, \param{const wxString\& }{name="GLCanvas"},
+ \param{const wxPalette\&}{ palette = wxNullPalette}}
+
+Constructors.
+The first three constructors implicitly create an instance of \helpref{wxGLContext}{wxglcontext}.
+The fourth constructur is identical to the first, except for the fact that it does \emph{not}
+create such an implicit rendering context, which means that you have to create an explicit instance
+of \helpref{wxGLContext}{wxglcontext} yourself (highly recommended for future compatibility with wxWidgets
+and the flexibility of your own program!).
+
+Note that if you used one of the first three constructors, \helpref{wxGLCanvas::GetContext}{wxglcanvasgetcontext}
+returns the pointer to the implicitly created instance, and the \helpref{wxGLCanvas::SetCurrent}{wxglcanvassetcurrent}
+method \emph{without} the parameter should be used.
+If however you used the fourth constructor, \helpref{wxGLCanvas::GetContext}{wxglcanvasgetcontext} always returns NULL
+and the \helpref{wxGLCanvas::SetCurrent}{wxglcanvassetcurrentrc} method \emph{with} the parameter must be used!