#include "wxstlvec.h"
#include "wx/string.h"
- #if wxUSE_STD_STRING
- using std::string;
- #else
- // FIXME:: dirty!
- #define string wxString
- #endif
-
typedef WXSTL_VECTOR_SHALLOW_COPY(int) SPBlockListT;
#endif
class SourcePainter
{
protected:
- string mResultStr;
+ wxString mResultStr;
SPBlockListT mBlocks;
bool mCollectResultsOn;