+#include "../image/smile.xpm"
+
+MyCanvas::MyCanvas( MyFrame *parent ) : wxScrolledWindow( parent )
+{
+ m_owner = parent;
+ m_show = Show_Default;
+ m_smile_bmp = wxBitmap(smile_xpm);
+ m_std_icon = wxTheApp->GetStdIcon(wxICON_INFORMATION);
+}
+
+// Draw a polygon and an overlapping rectangle
+// If transparent is 1, the fill pattern is made transparent.
+// If transparent is 2, the fill pattern is made transparent but inversed
+// If is transparent is 0 the text for and background color will be used to represent/map
+// the colors of the monochrome bitmap pixels to the fillpattern
+//
+// I abused the the menu items for setting so called back and fore ground color
+// just to show how the those colors do influence the fillpatterns just play
+// with those, and with the code variations are endless using other logical
+// functions.
+
+void MyCanvas::DrawTestPoly( int x, int y,wxDC &dc,int transparent )
+{
+// wxBrush* brush4 = new wxBrush(*gs_bmp4);
+ wxBrush* brush4 = new wxBrush(*wxBLACK,wxFDIAGONAL_HATCH);
+ wxBrush* brush4_mono = new wxBrush(*gs_bmp4_mono);
+ wxBrush* brush36 = new wxBrush(*gs_bmp36);
+
+ wxPoint todraw[5];
+ todraw[0].x=(long)x+100;
+ todraw[0].y=(long)y+100;
+ todraw[1].x=(long)x+300;
+ todraw[1].y=(long)y+100;
+ todraw[2].x=(long)x+300;
+ todraw[2].y=(long)y+300;
+ todraw[3].x=(long)x+150;
+ todraw[3].y=(long)y+350;
+ todraw[4].x=(long)x+100;
+ todraw[4].y=(long)y+300;
+
+ wxPoint todraw2[5];
+ todraw2[0].x=100;
+ todraw2[0].y=100;
+ todraw2[1].x=300;
+ todraw2[1].y=100;
+ todraw2[2].x=300;
+ todraw2[2].y=300;
+ todraw2[3].x=150;
+ todraw2[3].y=350;
+ todraw2[4].x=100;
+ todraw2[4].y=300;
+
+ switch (transparent)
+ {
+ case 0:
+ {
+ dc.SetLogicalFunction(wxCOPY);
+
+ dc.SetPen( wxPen( "black", 4, wxSOLID) );
+ dc.SetBrush( *brush4 );
+ dc.DrawPolygon(5,todraw,0,0,wxWINDING_RULE);
+
+ dc.SetPen( wxPen( "red", 4, wxSOLID) );
+ dc.SetBrush( *brush36 );
+ dc.SetTextForeground(*wxCYAN);
+ dc.SetTextBackground(m_owner->m_colourBackground);
+ dc.DrawRectangle( x+10, y+10, 200, 200 );
+
+ dc.SetPen( wxPen( "green", 4, wxSOLID) );
+ dc.SetBrush( *brush4_mono );
+ dc.SetTextForeground(*wxCYAN);
+ dc.SetTextBackground(m_owner->m_colourBackground);
+ dc.DrawRectangle( x+50, y+50, 200, 200 );
+
+ dc.DrawCircle( x+400, y+50, 130 );
+
+ dc.SetBrush(wxNullBrush);
+ dc.SetPen(wxNullPen);
+ break;
+ }
+ case 1: //now with transparent fillpatterns
+ {
+
+ wxBitmap* bmpBlit = new wxBitmap(600,400);
+ wxMemoryDC* memDC= new wxMemoryDC();
+ // wxBrush _clearbrush(*wxGREEN,wxSOLID);
+ wxBrush _clearbrush(*wxBLACK,wxSOLID);
+ memDC->SelectObject(*bmpBlit);
+ memDC->BeginDrawing();
+ memDC->SetBackground(_clearbrush);
+ memDC->Clear();
+ memDC->SetBackground(wxNullBrush);
+
+ memDC->SetPen( wxPen( "black", 4, wxSOLID) );
+ memDC->SetBrush( wxNullBrush);
+ memDC->SetBrush( *brush4 );
+ memDC->SetTextForeground(*wxBLACK); // 0s --> 0x000000 (black)
+ memDC->SetTextBackground(*wxWHITE); // 1s --> 0xFFFFFF (white)
+ memDC->SetLogicalFunction(wxAND_INVERT);
+
+ // BLACK OUT the opaque pixels and leave the rest as is
+ memDC->DrawPolygon(5,todraw2,0,0,wxWINDING_RULE);
+
+ // Set background and foreground colors for fill pattern
+ //the previous blacked out pixels are now merged with the layer color
+ //while the non blacked out pixels stay as they are.
+ memDC->SetTextForeground(*wxBLACK); // 0s --> 0x000000 (black)
+
+ //now define what will be the color of the fillpattern parts that are not transparent
+ // memDC->SetTextBackground(*wxBLUE);
+ memDC->SetTextBackground(m_owner->m_colourForeground);
+ memDC->SetLogicalFunction(wxOR);
+
+
+ //don't understand how but the outline is also depending on logicalfunction
+ memDC->SetPen( wxPen( "red", 4, wxSOLID) );
+ memDC->DrawPolygon(5,todraw2,0,0,wxWINDING_RULE);
+
+ memDC->SetLogicalFunction(wxCOPY);
+
+ memDC->SetPen( wxPen( "black", 4, wxSOLID) );
+ memDC->SetBrush( wxNullBrush);
+ memDC->SetBrush( *brush36 );
+ memDC->SetTextForeground(*wxBLACK); // 0s --> 0x000000 (black)
+ memDC->SetTextBackground(*wxWHITE); // 1s --> 0xFFFFFF (white)
+ memDC->SetLogicalFunction(wxAND_INVERT);
+
+ memDC->DrawRectangle( 10, 10, 200, 200 );
+
+ // Set background and foreground colors for fill pattern
+ //the previous blacked out pixels are now merged with the layer color
+ //while the non blacked out pixels stay as they are.
+ memDC->SetTextForeground(*wxBLACK); // 0s --> 0x000000 (black)
+ //now define what will be the color of the fillpattern parts that are not transparent
+ // memDC->SetTextBackground(*wxRED);
+ memDC->SetTextBackground(m_owner->m_colourBackground);
+ memDC->SetLogicalFunction(wxOR);
+
+ //don't understand how but the outline is also depending on logicalfunction
+ memDC->SetPen( wxPen( "yellow", 4, wxSOLID) );
+ memDC->DrawRectangle( 10, 10, 200, 200 );
+
+ memDC->SetBrush(wxNullBrush);
+ memDC->SetPen(wxNullPen);
+
+ memDC->EndDrawing();
+ dc.Blit(x,y,600,400,memDC,0,0,wxCOPY);
+ delete bmpBlit;
+ delete memDC;
+ break;
+ }
+ case 2: //now with transparent inversed fillpatterns
+ {
+ wxBitmap* bmpBlit = new wxBitmap(600,400);
+ wxMemoryDC* memDC= new wxMemoryDC();
+ wxBrush _clearbrush(*wxWHITE,wxSOLID);
+ memDC->SelectObject(*bmpBlit);
+ memDC->BeginDrawing();
+ memDC->SetBackground(_clearbrush);
+ memDC->Clear();
+ memDC->SetBackground(wxNullBrush);
+
+ memDC->SetPen( wxPen( "black", 4, wxSOLID) );
+ memDC->SetBrush( *brush4 );
+ memDC->SetTextBackground(*wxBLACK); // 0s --> 0x000000 (black)
+ memDC->SetTextForeground(*wxWHITE); // 1s --> 0xFFFFFF (white)
+ memDC->SetLogicalFunction(wxAND_INVERT);
+
+ // BLACK OUT the opaque pixels and leave the rest as is
+ memDC->DrawPolygon(5,todraw2,0,0,wxWINDING_RULE);
+
+ // Set background and foreground colors for fill pattern
+ //the previous blacked out pixels are now merged with the layer color
+ //while the non blacked out pixels stay as they are.
+ memDC->SetTextBackground(*wxBLACK); // 0s --> 0x000000 (black)
+
+ //now define what will be the color of the fillpattern parts that are not transparent
+ memDC->SetTextForeground(m_owner->m_colourForeground);
+ memDC->SetLogicalFunction(wxOR);
+
+
+ //don't understand how but the outline is also depending on logicalfunction
+ memDC->SetPen( wxPen( "red", 4, wxSOLID) );
+ memDC->DrawPolygon(5,todraw2,0,0,wxWINDING_RULE);
+
+ memDC->SetLogicalFunction(wxCOPY);
+
+ memDC->SetPen( wxPen( "black", 4, wxSOLID) );
+ memDC->SetBrush( *brush36 );
+ memDC->SetTextBackground(*wxBLACK); // 0s --> 0x000000 (black)
+ memDC->SetTextForeground(*wxWHITE); // 1s --> 0xFFFFFF (white)
+ memDC->SetLogicalFunction(wxAND_INVERT);
+
+ memDC->DrawRectangle( 10,10, 200, 200 );
+
+ // Set background and foreground colors for fill pattern
+ //the previous blacked out pixels are now merged with the layer color
+ //while the non blacked out pixels stay as they are.
+ memDC->SetTextBackground(*wxBLACK); // 0s --> 0x000000 (black)
+ //now define what will be the color of the fillpattern parts that are not transparent
+ memDC->SetTextForeground(m_owner->m_colourBackground);
+ memDC->SetLogicalFunction(wxOR);
+
+ //don't understand how but the outline is also depending on logicalfunction
+ memDC->SetPen( wxPen( "yellow", 4, wxSOLID) );
+ memDC->DrawRectangle( 10, 10, 200, 200 );
+
+ memDC->SetBrush(wxNullBrush);
+ memDC->SetPen(wxNullPen);
+ dc.Blit(x,y,600,400,memDC,0,0,wxCOPY);
+ delete bmpBlit;
+ delete memDC;
+ }
+ }
+
+ delete brush4;
+ delete brush4_mono;
+ delete brush36;
+}
+
+void MyCanvas::DrawTestLines( int x, int y, int width, wxDC &dc )
+{
+ dc.SetPen( wxPen( "black", width, wxSOLID) );
+ dc.SetBrush( *wxRED_BRUSH );
+ dc.DrawText(wxString::Format("Testing lines of width %d", width), x + 10, y - 10);
+ dc.DrawRectangle( x+10, y+10, 100, 190 );
+
+ dc.DrawText("Solid/dot/short dash/long dash/dot dash", x + 150, y + 10);
+ dc.SetPen( wxPen( "black", width, wxSOLID) );
+ dc.DrawLine( x+20, y+20, 100, y+20 );
+ dc.SetPen( wxPen( "black", width, wxDOT) );
+ dc.DrawLine( x+20, y+30, 100, y+30 );
+ dc.SetPen( wxPen( "black", width, wxSHORT_DASH) );
+ dc.DrawLine( x+20, y+40, 100, y+40 );
+ dc.SetPen( wxPen( "black", width, wxLONG_DASH) );
+ dc.DrawLine( x+20, y+50, 100, y+50 );
+ dc.SetPen( wxPen( "black", width, wxDOT_DASH) );
+ dc.DrawLine( x+20, y+60, 100, y+60 );
+
+ dc.DrawText("Misc hatches", x + 150, y + 70);
+ dc.SetPen( wxPen( "black", width, wxBDIAGONAL_HATCH) );
+ dc.DrawLine( x+20, y+70, 100, y+70 );
+ dc.SetPen( wxPen( "black", width, wxCROSSDIAG_HATCH) );
+ dc.DrawLine( x+20, y+80, 100, y+80 );
+ dc.SetPen( wxPen( "black", width, wxFDIAGONAL_HATCH) );
+ dc.DrawLine( x+20, y+90, 100, y+90 );
+ dc.SetPen( wxPen( "black", width, wxCROSS_HATCH) );
+ dc.DrawLine( x+20, y+100, 100, y+100 );
+ dc.SetPen( wxPen( "black", width, wxHORIZONTAL_HATCH) );
+ dc.DrawLine( x+20, y+110, 100, y+110 );
+ dc.SetPen( wxPen( "black", width, wxVERTICAL_HATCH) );
+ dc.DrawLine( x+20, y+120, 100, y+120 );
+
+ dc.DrawText("User dash", x + 150, y + 140);
+ wxPen ud( "black", width, wxUSER_DASH );
+ wxDash dash1[1];
+ dash1[0] = 0;
+ ud.SetDashes( 1, dash1 );
+ dc.DrawLine( x+20, y+140, 100, y+140 );
+ dash1[0] = 1;
+ ud.SetDashes( 1, dash1 );
+ dc.DrawLine( x+20, y+150, 100, y+150 );
+ dash1[0] = 2;
+ ud.SetDashes( 1, dash1 );
+ dc.DrawLine( x+20, y+160, 100, y+160 );
+ dash1[0] = 0x7F;
+ ud.SetDashes( 1, dash1 );
+ dc.DrawLine( x+20, y+170, 100, y+170 );
+}
+
+void MyCanvas::DrawDefault(wxDC& dc)
+{
+ // mark the origin
+ dc.DrawCircle(0, 0, 10);
+#if !(defined __WXGTK__) && !(defined __WXMOTIF__)
+ // not implemented in wxGTK or wxMOTIF :-(
+ dc.FloodFill(0, 0, wxColour(255, 0, 0));
+#endif //
+
+ dc.DrawCheckMark(5, 80, 15, 15);
+ dc.DrawCheckMark(25, 80, 30, 30);
+ dc.DrawCheckMark(60, 80, 60, 60);
+
+ // this is the test for "blitting bitmap into DC damages selected brush" bug
+ wxCoord rectSize = m_std_icon.GetWidth() + 10;
+ wxCoord x = 100;
+ dc.SetPen(*wxTRANSPARENT_PEN);
+ dc.SetBrush( *wxGREEN_BRUSH );
+ dc.DrawRectangle(x, 10, rectSize, rectSize);
+ dc.DrawBitmap(m_std_icon, x + 5, 15, TRUE);
+ x += rectSize + 10;
+ dc.DrawRectangle(x, 10, rectSize, rectSize);
+ dc.DrawIcon(m_std_icon, x + 5, 15);
+ x += rectSize + 10;
+ dc.DrawRectangle(x, 10, rectSize, rectSize);
+
+ // test for "transparent" bitmap drawing (it intersects with the last
+ // rectangle above)
+ //dc.SetBrush( *wxTRANSPARENT_BRUSH );
+
+ if (m_smile_bmp.Ok())
+ dc.DrawBitmap(m_smile_bmp, x + rectSize - 20, rectSize - 10, TRUE);
+
+ dc.SetBrush( *wxBLACK_BRUSH );
+ dc.DrawRectangle( 0, 160, 1000, 300 );
+
+ // draw lines
+ wxBitmap bitmap(20,70);
+ wxMemoryDC memdc;
+ memdc.SelectObject( bitmap );
+ memdc.SetBrush( *wxBLACK_BRUSH );
+ memdc.SetPen( *wxWHITE_PEN );
+ memdc.DrawRectangle(0,0,20,70);
+ memdc.DrawLine( 10,0,10,70 );
+
+ // to the right
+ wxPen pen = *wxRED_PEN;
+ memdc.SetPen(pen);
+ memdc.DrawLine( 10, 5,10, 5 );
+ memdc.DrawLine( 10,10,11,10 );
+ memdc.DrawLine( 10,15,12,15 );
+ memdc.DrawLine( 10,20,13,20 );
+
+/*
+ memdc.SetPen(*wxRED_PEN);
+ memdc.DrawLine( 12, 5,12, 5 );
+ memdc.DrawLine( 12,10,13,10 );
+ memdc.DrawLine( 12,15,14,15 );
+ memdc.DrawLine( 12,20,15,20 );
+*/
+
+ // same to the left
+ memdc.DrawLine( 10,25,10,25 );
+ memdc.DrawLine( 10,30, 9,30 );
+ memdc.DrawLine( 10,35, 8,35 );
+ memdc.DrawLine( 10,40, 7,40 );
+
+ // XOR draw lines
+ dc.SetPen(*wxWHITE_PEN);
+ memdc.SetLogicalFunction( wxINVERT );
+ memdc.SetPen( *wxWHITE_PEN );
+ memdc.DrawLine( 10,50,10,50 );
+ memdc.DrawLine( 10,55,11,55 );
+ memdc.DrawLine( 10,60,12,60 );
+ memdc.DrawLine( 10,65,13,65 );
+
+ memdc.DrawLine( 12,50,12,50 );
+ memdc.DrawLine( 12,55,13,55 );
+ memdc.DrawLine( 12,60,14,60 );
+ memdc.DrawLine( 12,65,15,65 );
+
+ memdc.SelectObject( wxNullBitmap );
+ dc.DrawBitmap( bitmap, 10, 170 );
+ wxImage image( bitmap );
+ image.Rescale( 60,210 );
+ bitmap = image.ConvertToBitmap();
+ dc.DrawBitmap( bitmap, 50, 170 );
+
+ // test the rectangle outline drawing - there should be one pixel between
+ // the rect and the lines
+ dc.SetPen(*wxWHITE_PEN);
+ dc.SetBrush( *wxTRANSPARENT_BRUSH );
+ dc.DrawRectangle(150, 170, 49, 29);
+ dc.DrawRectangle(200, 170, 49, 29);
+ dc.SetPen(*wxWHITE_PEN);
+ dc.DrawLine(250, 210, 250, 170);
+ dc.DrawLine(260, 200, 150, 200);
+
+ // test the rectangle filled drawing - there should be one pixel between
+ // the rect and the lines
+ dc.SetPen(*wxTRANSPARENT_PEN);
+ dc.SetBrush( *wxWHITE_BRUSH );
+ dc.DrawRectangle(300, 170, 49, 29);
+ dc.DrawRectangle(350, 170, 49, 29);
+ dc.SetPen(*wxWHITE_PEN);
+ dc.DrawLine(400, 170, 400, 210);
+ dc.DrawLine(300, 200, 410, 200);
+
+ // a few more tests of this kind
+ dc.SetPen(*wxRED_PEN);
+ dc.SetBrush( *wxWHITE_BRUSH );
+ dc.DrawRectangle(300, 220, 1, 1);
+ dc.DrawRectangle(310, 220, 2, 2);
+ dc.DrawRectangle(320, 220, 3, 3);
+ dc.DrawRectangle(330, 220, 4, 4);
+
+ dc.SetPen(*wxTRANSPARENT_PEN);
+ dc.SetBrush( *wxWHITE_BRUSH );
+ dc.DrawRectangle(300, 230, 1, 1);
+ dc.DrawRectangle(310, 230, 2, 2);
+ dc.DrawRectangle(320, 230, 3, 3);
+ dc.DrawRectangle(330, 230, 4, 4);
+
+ // and now for filled rect with outline
+ dc.SetPen(*wxRED_PEN);
+ dc.SetBrush( *wxWHITE_BRUSH );
+ dc.DrawRectangle(500, 170, 49, 29);
+ dc.DrawRectangle(550, 170, 49, 29);
+ dc.SetPen(*wxWHITE_PEN);
+ dc.DrawLine(600, 170, 600, 210);
+ dc.DrawLine(500, 200, 610, 200);
+
+ // test the rectangle outline drawing - there should be one pixel between
+ // the rect and the lines
+ dc.SetPen(*wxWHITE_PEN);
+ dc.SetBrush( *wxTRANSPARENT_BRUSH );
+ dc.DrawRoundedRectangle(150, 270, 49, 29, 6);
+ dc.DrawRoundedRectangle(200, 270, 49, 29, 6);
+ dc.SetPen(*wxWHITE_PEN);
+ dc.DrawLine(250, 270, 250, 310);
+ dc.DrawLine(150, 300, 260, 300);
+
+ // test the rectangle filled drawing - there should be one pixel between
+ // the rect and the lines
+ dc.SetPen(*wxTRANSPARENT_PEN);
+ dc.SetBrush( *wxWHITE_BRUSH );
+ dc.DrawRoundedRectangle(300, 270, 49, 29, 6);
+ dc.DrawRoundedRectangle(350, 270, 49, 29, 6);
+ dc.SetPen(*wxWHITE_PEN);
+ dc.DrawLine(400, 270, 400, 310);
+ dc.DrawLine(300, 300, 410, 300);
+
+ // Added by JACS to demonstrate bizarre behaviour.
+ // With a size of 70, we get a missing red RHS,
+ // and the hight is too small, so we get yellow
+ // showing. With a size of 40, it draws as expected:
+ // it just shows a white rectangle with red outline.
+ int totalWidth = 70;
+ int totalHeight = 70;
+ wxBitmap bitmap2(totalWidth, totalHeight);
+
+ wxMemoryDC memdc2;
+ memdc2.SelectObject(bitmap2);
+
+ wxBrush yellowBrush(wxColour(255, 255, 0), wxSOLID);
+ memdc2.SetBackground(yellowBrush);
+ memdc2.Clear();
+
+ wxPen yellowPen(wxColour(255, 255, 0), 1, wxSOLID);
+
+ // Now draw a white rectangle with red outline. It should
+ // entirely eclipse the yellow background.
+ memdc2.SetPen(*wxRED_PEN);
+ memdc2.SetBrush(*wxWHITE_BRUSH);
+
+ memdc2.DrawRectangle(0, 0, totalWidth, totalHeight);
+
+ memdc2.SetPen(wxNullPen);
+ memdc2.SetBrush(wxNullBrush);
+ memdc2.SelectObject(wxNullBitmap);
+
+ dc.DrawBitmap(bitmap2, 500, 270);
+
+ // Repeat, but draw directly on dc
+ // Draw a yellow rectangle filling the bitmap
+
+ x = 600; int y = 270;
+ dc.SetPen(yellowPen);
+ dc.SetBrush(yellowBrush);
+ dc.DrawRectangle(x, y, totalWidth, totalHeight);
+
+ // Now draw a white rectangle with red outline. It should
+ // entirely eclipse the yellow background.
+ dc.SetPen(*wxRED_PEN);
+ dc.SetBrush(*wxWHITE_BRUSH);
+
+ dc.DrawRectangle(x, y, totalWidth, totalHeight);
+}
+
+void MyCanvas::DrawText(wxDC& dc)
+{
+ // set underlined font for testing
+ dc.SetFont( wxFont(12, wxMODERN, wxNORMAL, wxNORMAL, TRUE) );
+ dc.DrawText( "This is text", 110, 10 );
+ dc.DrawRotatedText( "That is text", 20, 10, -45 );
+
+ dc.SetFont( *wxNORMAL_FONT );
+
+ wxString text;
+ dc.SetBackgroundMode(wxTRANSPARENT);
+
+ for ( int n = -180; n < 180; n += 30 )
+ {
+ text.Printf(" %d rotated text", n);
+ dc.DrawRotatedText(text , 400, 400, n);
+ }
+
+ dc.SetFont( wxFont( 18, wxSWISS, wxNORMAL, wxNORMAL ) );
+
+ dc.DrawText( "This is Swiss 18pt text.", 110, 40 );
+
+ long length;
+ long height;
+ long descent;
+ dc.GetTextExtent( "This is Swiss 18pt text.", &length, &height, &descent );
+ text.Printf( "Dimensions are length %ld, height %ld, descent %ld", length, height, descent );
+ dc.DrawText( text, 110, 80 );
+
+ text.Printf( "CharHeight() returns: %d", dc.GetCharHeight() );
+ dc.DrawText( text, 110, 120 );
+
+ dc.DrawRectangle( 100, 40, 4, height );
+
+ // test the logical function effect
+ wxCoord y = 150;
+ dc.SetLogicalFunction(wxINVERT);
+ dc.DrawText( "There should be no text below", 110, 150 );
+ dc.DrawRectangle( 110, y, 100, height );
+
+ // twice drawn inverted should result in invisible
+ y += height;
+ dc.DrawText( "Invisible text", 110, y );
+ dc.DrawRectangle( 110, y, 100, height );
+ dc.DrawText( "Invisible text", 110, y );
+ dc.DrawRectangle( 110, y, 100, height );
+ dc.SetLogicalFunction(wxCOPY);
+
+ y += height;
+ dc.DrawRectangle( 110, y, 100, height );
+ dc.DrawText( "Visible text", 110, y );
+}
+
+static const struct
+{
+ const wxChar *name;
+ int rop;
+} rasterOperations[] =
+{
+ { "wxAND", wxAND },
+ { "wxAND_INVERT", wxAND_INVERT },
+ { "wxAND_REVERSE", wxAND_REVERSE },
+ { "wxCLEAR", wxCLEAR },
+ { "wxCOPY", wxCOPY },
+ { "wxEQUIV", wxEQUIV },
+ { "wxINVERT", wxINVERT },
+ { "wxNAND", wxNAND },
+ { "wxNO_OP", wxNO_OP },
+ { "wxOR", wxOR },
+ { "wxOR_INVERT", wxOR_INVERT },
+ { "wxOR_REVERSE", wxOR_REVERSE },
+ { "wxSET", wxSET },
+ { "wxSRC_INVERT", wxSRC_INVERT },
+ { "wxXOR", wxXOR },
+};
+
+void MyCanvas::DrawImages(wxDC& dc)
+{
+ dc.DrawText("original image", 0, 0);
+ dc.DrawBitmap(*gs_bmpNoMask, 0, 20, 0);
+ dc.DrawText("with colour mask", 0, 100);
+ dc.DrawBitmap(*gs_bmpWithColMask, 0, 120, TRUE);
+ dc.DrawText("the mask image", 0, 200);
+ dc.DrawBitmap(*gs_bmpMask, 0, 220, 0);
+ dc.DrawText("masked image", 0, 300);
+ dc.DrawBitmap(*gs_bmpWithMask, 0, 320, TRUE);
+
+ int cx = gs_bmpWithColMask->GetWidth(),
+ cy = gs_bmpWithColMask->GetHeight();
+
+ wxMemoryDC memDC;
+ for ( size_t n = 0; n < WXSIZEOF(rasterOperations); n++ )
+ {
+ wxCoord x = 120 + 150*(n%4),
+ y = 20 + 100*(n/4);
+
+ dc.DrawText(rasterOperations[n].name, x, y - 20);
+ memDC.SelectObject(*gs_bmpWithColMask);
+ dc.Blit(x, y, cx, cy, &memDC, 0, 0, rasterOperations[n].rop, TRUE);
+ }
+}
+
+void MyCanvas::DrawWithLogicalOps(wxDC& dc)