@section array_predef Predefined array types
wxWidgets defines the following dynamic array types:
- - wxArrayShort
- - wxArrayInt
- - wxArrayDouble
- - wxArrayLong
- - wxArrayPtrVoid
+ - ::wxArrayShort
+ - ::wxArrayInt
+ - ::wxArrayDouble
+ - ::wxArrayLong
+ - ::wxArrayPtrVoid
To use them you don't need any macro; you just need to include @c dynarray.h.
@see @ref overview_container, wxList<T>, wxVector<T>
*/
+template <typename T>
class wxArray<T>
{
public:
@code
T *item = array[n];
+ array.Remove(item);
delete item;
- array.Remove(n);
@endcode
See also WX_CLEAR_ARRAY() macro which deletes all elements of a wxArray
(supposed to contain pointers).
+
+ @see RemoveAt()
*/
- Remove(T item);
+ void Remove(T item);
/**
Removes @a count elements starting at @a index from the array. When an
See also WX_CLEAR_ARRAY() macro which deletes all elements of a wxArray
(supposed to contain pointers).
*/
- RemoveAt(size_t index, size_t count = 1);
+ void RemoveAt(size_t index, size_t count = 1);
//@}
another, identical, element is in the array.
*/
int Index(T& item, bool searchFromEnd = false) const;
+
/**
This version of Index() is for wxSortedArray only.
@c wxNOT_FOUND is returned if the element is not found, otherwise the
index of the element is returned.
*/
- const int Index(T& item) const;
+ int Index(T& item) const;
/**
Search for a place to insert @a item into the sorted array (binary
*/
#define WX_PREPEND_ARRAY(wxArray_arrayToModify, wxArray_arrayToBePrepended)
+//@{
+/**
+ Predefined specialization of wxArray<T> for standard types.
+*/
+typedef wxArray<int> wxArrayInt;
+typedef wxArray<long> wxArrayLong;
+typedef wxArray<short> wxArrayShort;
+typedef wxArray<double> wxArrayDouble;
+typedef wxArray<void*> wxArrayPtrVoid;
+//@}