// declarations
// ============================================================================
-#if defined(__GNUG__) && !defined(NO_GCC_PRAGMA)
- #pragma implementation "dcbase.h"
-#endif
-
// ----------------------------------------------------------------------------
// headers
// ----------------------------------------------------------------------------
#endif
#include "wx/dc.h"
+#include "wx/math.h"
// bool wxDCBase::sm_cacheing = false;
// Each element of the widths array will be the width of the string up to and
-// including the coresponding character in text. This is the generic
+// including the corresponding character in text. This is the generic
// implementation, the port-specific classes should do this with native APIs
// if available and if faster. Note: pango_layout_index_to_pos is much slower
// than calling GetTextExtent!!
{
int totalWidth = 0;
- size_t i, len = text.Length();
+ const size_t len = text.Length();
widths.Empty();
widths.Add(0, len);
- int w, h;
// reset the cache if font or horizontal scale have changed
- if (!s_fontWidthCache.m_widths ||
- (s_fontWidthCache.m_scaleX != m_scaleX) ||
- (s_fontWidthCache.m_font != GetFont()))
+ if ( !s_fontWidthCache.m_widths ||
+ !wxIsSameDouble(s_fontWidthCache.m_scaleX, m_scaleX) ||
+ (s_fontWidthCache.m_font != GetFont()) )
{
s_fontWidthCache.Reset();
s_fontWidthCache.m_font = GetFont();
// Calculate the position of each character based on the widths of
// the previous characters
- for (i=0; i<len; i++)
+ int w, h;
+ for ( size_t i = 0; i < len; i++ )
{
const wxChar c = text[i];
unsigned int c_int = (unsigned int)c;
#endif
-bool wxDoFloodFill(wxDC *dc, wxCoord x, wxCoord y,
- const wxColour& col, int style)
-{
-#if wxUSE_IMAGE
- if (dc->GetBrush().GetStyle() == wxTRANSPARENT)
- return true;
-
- int height = 0;
- int width = 0;
- dc->GetSize(&width, &height);
-
- //it would be nice to fail if we don't get a sensible size...
- wxCHECK_MSG(width >= 1 && height >= 1, false,
- wxT("In FloodFill, dc.GetSize routine failed, method not supported by this DC"));
-
- //this is much faster than doing the individual pixels
- wxMemoryDC memdc;
- wxBitmap bitmap(width, height);
- memdc.SelectObject(bitmap);
- memdc.Blit(0, 0, width, height, dc, 0, 0);
- memdc.SelectObject(wxNullBitmap);
-
- wxImage image = bitmap.ConvertToImage();
- wxImageFloodFill(&image, x,y, dc->GetBrush(), col, style,
- dc->GetLogicalFunction());
- bitmap = wxBitmap(image);
- memdc.SelectObject(bitmap);
- dc->Blit(0, 0, width, height, &memdc, 0, 0);
- memdc.SelectObject(wxNullBitmap);
-
- return true;
-#else
- return false;
-#endif
-}