}
}
-// snippets from Sketch Sample from Apple :
-
-#define kGenericRGBProfilePathStr "/System/Library/ColorSync/Profiles/Generic RGB Profile.icc"
-/*
- This function locates, opens, and returns the profile reference for the calibrated
- Generic RGB color space. It is up to the caller to call CMCloseProfile when done
- with the profile reference this function returns.
-*/
-CMProfileRef wxMacOpenGenericProfile(void)
-{
- static CMProfileRef cachedRGBProfileRef = NULL;
-
- // we only create the profile reference once
- if (cachedRGBProfileRef == NULL)
- {
- CMProfileLocation loc;
-
- loc.locType = cmPathBasedProfile;
- strcpy(loc.u.pathLoc.path, kGenericRGBProfilePathStr);
-
- verify_noerr( CMOpenProfile(&cachedRGBProfileRef, &loc) );
- }
-
- if (cachedRGBProfileRef)
- {
- // clone the profile reference so that the caller has their own reference, not our cached one
- CMCloneProfileRef(cachedRGBProfileRef);
- }
-
- return cachedRGBProfileRef;
-}
-
-/*
- Return the generic RGB color space. This is a 'get' function and the caller should
- not release the returned value unless the caller retains it first. Usually callers
- of this routine will immediately use the returned colorspace with CoreGraphics
- so they typically do not need to retain it themselves.
-
- This function creates the generic RGB color space once and hangs onto it so it can
- return it whenever this function is called.
-*/
-
-CGColorSpaceRef wxMacGetGenericRGBColorSpace()
-{
- static CGColorSpaceRef genericRGBColorSpace = NULL;
-
- if (genericRGBColorSpace == NULL)
- {
- CMProfileRef genericRGBProfile = wxMacOpenGenericProfile();
-
- if (genericRGBProfile)
- {
- genericRGBColorSpace = CGColorSpaceCreateWithPlatformColorSpace(genericRGBProfile);
- wxASSERT_MSG( genericRGBColorSpace != NULL, wxT("couldn't create the generic RGB color space") ) ;
-
- // we opened the profile so it is up to us to close it
- CMCloseProfile(genericRGBProfile);
- }
- }
- return genericRGBColorSpace;
-}
-
void AddEllipticArcToPath(CGContextRef c, CGPoint center, float a, float b, float fromDegree , float toDegree )
{
CGContextSaveGState(c);
&chars , (ATSUStyle*) &m_macATSUIStyle , &atsuLayout ) ;
wxASSERT_MSG( status == noErr , wxT("couldn't create the layout of the rotated text") );
- int iAngle = int( angle );
-
+ status = ::ATSUSetTransientFontMatching( atsuLayout , true ) ;
+ wxASSERT_MSG( status == noErr , wxT("couldn't setup transient font matching") );
+ int iAngle = int( angle );
if ( abs(iAngle) > 0 )
{
Fixed atsuAngle = IntToFixed( iAngle ) ;