]> git.saurik.com Git - wxWidgets.git/blobdiff - include/wx/univ/renderer.h
ensure that dialog gripper is always positioned below the other children, even if...
[wxWidgets.git] / include / wx / univ / renderer.h
index 940b3bc2866834791ec0535995ccf3cc88174328..167f94e88b02f1df291a73d78f073754e695ad8d 100644 (file)
@@ -58,7 +58,7 @@ class WXDLLIMPEXP_FWD_CORE wxScrollBar;
 #include "wx/icon.h"
 
 // helper class used by wxMenu-related functions
-class WXDLLEXPORT wxMenuGeometryInfo
+class WXDLLIMPEXP_CORE wxMenuGeometryInfo
 {
 public:
     // get the total size of the menu
@@ -71,7 +71,7 @@ public:
 // wxRenderer: abstract renderers interface
 // ----------------------------------------------------------------------------
 
-class WXDLLEXPORT wxRenderer : public wxDelegateRendererNative
+class WXDLLIMPEXP_CORE wxRenderer : public wxDelegateRendererNative
 {
 public:
     // drawing functions
@@ -90,12 +90,6 @@ public:
                                    const wxRect& rect,
                                    int flags) = 0;
 
-
-    // draw the focus rectangle around the label contained in the given rect
-    //
-    // only wxCONTROL_SELECTED makes sense in flags here
-    virtual void DrawFocusRect(wxDC& dc, const wxRect& rect, int flags = 0) = 0;
-
     // draw the label inside the given rectangle with the specified alignment
     // and optionally emphasize the character with the given index
     virtual void DrawLabel(wxDC& dc,
@@ -499,7 +493,7 @@ public:
 // will be left to the original renderer
 // ----------------------------------------------------------------------------
 
-class WXDLLEXPORT wxDelegateRenderer : public wxRenderer
+class WXDLLIMPEXP_CORE wxDelegateRenderer : public wxRenderer
 {
 public:
     wxDelegateRenderer(wxRenderer *renderer) : m_renderer(renderer) { }
@@ -515,8 +509,8 @@ public:
                                    const wxRect& rect,
                                    int flags)
         { m_renderer->DrawButtonSurface(dc, col, rect, flags); }
-    virtual void DrawFocusRect(wxDC& dc, const wxRect& rect, int flags = 0)
-        { m_renderer->DrawFocusRect(dc, rect, flags); }
+    virtual void DrawFocusRect(wxWindow* win, wxDC& dc, const wxRect& rect, int flags = 0)
+        { m_renderer->DrawFocusRect(win, dc, rect, flags); }
     virtual void DrawLabel(wxDC& dc,
                            const wxString& label,
                            const wxRect& rect,
@@ -869,7 +863,7 @@ protected:
 // OnPaint()
 // ----------------------------------------------------------------------------
 
-class WXDLLEXPORT wxControlRenderer
+class WXDLLIMPEXP_CORE wxControlRenderer
 {
 public:
     // create a renderer for this dc with this "fundamental" renderer