// wxCommand: a single command capable of performing itself
// ----------------------------------------------------------------------------
-class WXDLLEXPORT wxCommand : public wxObject
+class WXDLLIMPEXP_CORE wxCommand : public wxObject
{
public:
wxCommand(bool canUndoIt = false, const wxString& name = wxEmptyString);
// wxCommandProcessor: wxCommand manager
// ----------------------------------------------------------------------------
-class WXDLLEXPORT wxCommandProcessor : public wxObject
+class WXDLLIMPEXP_CORE wxCommandProcessor : public wxObject
{
public:
// if max number of commands is -1, it is unlimited
virtual void ClearCommands();
// Has the current project been changed?
- virtual bool IsDirty() const
- {
- return m_currentCommand && (m_lastSavedCommand != m_currentCommand);
- }
+ virtual bool IsDirty() const;
// Mark the current command as the one where the last save took place
void MarkAsSaved()
private:
DECLARE_DYNAMIC_CLASS(wxCommandProcessor)
- DECLARE_NO_COPY_CLASS(wxCommandProcessor)
+ wxDECLARE_NO_COPY_CLASS(wxCommandProcessor);
};
#endif // _WX_CMDPROC_H_