// wxBitmap: a mono or colour bitmap
// ----------------------------------------------------------------------------
-class WXDLLEXPORT wxBitmap : public wxGDIImage
+class WXDLLIMPEXP_CORE wxBitmap : public wxGDIImage
{
public:
// default ctor creates an invalid bitmap, you must Create() it later
wxBitmap(const char* const* data);
// Load a file or resource
- wxBitmap(const wxString& name, wxBitmapType type = wxBITMAP_TYPE_BMP_RESOURCE);
+ wxBitmap(const wxString& name, wxBitmapType type = wxBITMAP_DEFAULT_TYPE);
// New constructor for generalised creation from data
wxBitmap(const void* data, long type, int width, int height, int depth = 1);
//
// NB: this ctor will create a DIB for 24 and 32bpp bitmaps, use ctor
// taking a DC argument if you want to force using DDB in this case
- wxBitmap(int width, int height, int depth = -1);
+ wxBitmap(int width, int height, int depth = -1) { /*TODO*/ }
+ wxBitmap(const wxSize& sz, int depth = -1) { /*TODO*/ }
// Create a bitmap compatible with the given DC
wxBitmap(int width, int height, const wxDC& dc);
return *this;
}
- virtual ~wxBitmap();
+ virtual ~wxBitmap() {}
#if wxUSE_IMAGE && wxUSE_WXDIB
wxImage ConvertToImage() const;
bool CopyFromDIB(const wxDIB& dib);
#endif
- virtual bool Create(int width, int height, int depth = -1);
+ virtual bool Create(int width, int height, int depth = wxBITMAP_SCREEN_DEPTH);
+ virtual bool Create(const wxSize& sz, int depth = wxBITMAP_SCREEN_DEPTH)
+ { return Create(sz.GetWidth(), sz.GetHeight(), depth); }
+
virtual bool Create(int width, int height, const wxDC& dc);
virtual bool Create(const void* data, long type, int width, int height, int depth = 1);
- virtual bool LoadFile(const wxString& name, long type = wxBITMAP_TYPE_BMP_RESOURCE);
+ virtual bool LoadFile(const wxString& name, long type = wxBITMAP_DEFAULT_TYPE);
virtual bool SaveFile(const wxString& name, int type, const wxPalette *cmap = NULL);
wxBitmapRefData *GetBitmapData() const
// these functions are internal and shouldn't be used, they risk to
// disappear in the future
bool HasAlpha() const;
- void UseAlpha();
// implementation only from now on
// -------------------------------
// wxMask: a mono bitmap used for drawing bitmaps transparently.
// ----------------------------------------------------------------------------
-class WXDLLEXPORT wxMask : public wxObject
+class WXDLLIMPEXP_CORE wxMask : public wxObject
{
public:
wxMask();
// wxBitmapHandler is a class which knows how to load/save bitmaps to/from file
// ----------------------------------------------------------------------------
-class WXDLLEXPORT wxBitmapHandler : public wxGDIImageHandler
+class WXDLLIMPEXP_CORE wxBitmapHandler : public wxGDIImageHandler
{
public:
wxBitmapHandler() { m_type = wxBITMAP_TYPE_INVALID; }