const wxRect& rect,
int flags) = 0;
-
- // draw the focus rectangle around the label contained in the given rect
- //
- // only wxCONTROL_SELECTED makes sense in flags here
- virtual void DrawFocusRect(wxDC& dc, const wxRect& rect, int flags = 0) = 0;
-
// draw the label inside the given rectangle with the specified alignment
// and optionally emphasize the character with the given index
virtual void DrawLabel(wxDC& dc,
const wxRect& rect,
int flags)
{ m_renderer->DrawButtonSurface(dc, col, rect, flags); }
- virtual void DrawFocusRect(wxDC& dc, const wxRect& rect, int flags = 0)
- { m_renderer->DrawFocusRect(dc, rect, flags); }
+ virtual void DrawFocusRect(wxWindow* win, wxDC& dc, const wxRect& rect, int flags = 0)
+ { m_renderer->DrawFocusRect(win, dc, rect, flags); }
virtual void DrawLabel(wxDC& dc,
const wxString& label,
const wxRect& rect,