virtual void Refresh(bool eraseBackground = true,
const wxRect *rect = (const wxRect *) NULL);
virtual void Update();
- virtual void Clear();
virtual void Freeze();
virtual void Thaw();
virtual bool IsFrozen() const { return m_frozenness > 0; }
friend class wxNonOwnedWindow; // for HandleXXXEvent
friend class wxOverlayImpl; // for Add/RemoveOverlay
- friend class wxWindowDC; // for PaintOverlays
+ friend class wxWindowDCImpl; // for PaintOverlays
DECLARE_DYNAMIC_CLASS(wxWindowDFB)
DECLARE_NO_COPY_CLASS(wxWindowDFB)