#if wxUSE_THREADS
-// Windows headers define it
-#ifdef Yield
- #undef Yield
-#endif
-
// ----------------------------------------------------------------------------
// constants
// ----------------------------------------------------------------------------
// Sleep during the specified period of time in milliseconds
//
- // NB: at least under MSW worker threads can not call ::wxSleep()!
+ // This is the same as wxMilliSleep().
static void Sleep(unsigned long milliseconds);
// get the number of system CPUs - useful with SetConcurrency()
public:
// constructor only creates the C++ thread object and doesn't create (or
// start) the real thread
- wxThreadHelperThread(wxThreadHelper& owner)
- : wxThread(wxTHREAD_JOINABLE), m_owner(owner)
+ wxThreadHelperThread(wxThreadHelper& owner, wxThreadKind kind)
+ : wxThread(kind), m_owner(owner)
{ }
protected:
private:
void KillThread()
{
+ // If detached thread is about to finish, it will set
+ // m_thread to NULL so don't delete it then
+ // But if KillThread is called before detached thread
+ // sets it to NULL, then the thread object still
+ // exists and can be killed
+ wxCriticalSectionLocker locker(m_critSection);
+
if ( m_thread )
{
m_thread->Kill();
- delete m_thread;
+
+ if ( m_kind == wxTHREAD_JOINABLE )
+ delete m_thread;
+
+ m_thread = NULL;
}
}
public:
// constructor only initializes m_thread to NULL
- wxThreadHelper() : m_thread(NULL) { }
+ wxThreadHelper(wxThreadKind kind = wxTHREAD_JOINABLE)
+ : m_thread(NULL), m_kind(kind) { }
// destructor deletes m_thread
virtual ~wxThreadHelper() { KillThread(); }
{
KillThread();
- m_thread = new wxThreadHelperThread(*this);
+ m_thread = new wxThreadHelperThread(*this, m_kind);
return m_thread->Create(stackSize);
}
virtual void *Entry() = 0;
// returns a pointer to the thread which can be used to call Run()
- wxThread *GetThread() const { return m_thread; }
+ wxThread *GetThread() const
+ {
+ wxCriticalSectionLocker locker((wxCriticalSection&)m_critSection);
+
+ wxThread* thread = m_thread;
+
+ return thread;
+ }
protected:
wxThread *m_thread;
+ wxThreadKind m_kind;
+ wxCriticalSection m_critSection; // To guard the m_thread variable
+
+ friend class wxThreadHelperThread;
};
// call Entry() in owner, put it down here to avoid circular declarations
inline void *wxThreadHelperThread::Entry()
{
- return m_owner.Entry();
+ void * const result = m_owner.Entry();
+
+ wxCriticalSectionLocker locker(m_owner.m_critSection);
+
+ // Detached thread will be deleted after returning, so make sure
+ // wxThreadHelper::GetThread will not return an invalid pointer.
+ // And that wxThreadHelper::KillThread will not try to kill
+ // an already deleted thread
+ if ( m_owner.m_kind == wxTHREAD_DETACHED )
+ m_owner.m_thread = NULL;
+
+ return result;
}
// ----------------------------------------------------------------------------
// macros for entering/leaving critical sections which may be used without
// having to take them inside "#if wxUSE_THREADS"
-#define wxENTER_CRIT_SECT(cs)
-#define wxLEAVE_CRIT_SECT(cs)
-#define wxCRIT_SECT_DECLARE(cs)
-#define wxCRIT_SECT_DECLARE_MEMBER(cs)
-#define wxCRIT_SECT_LOCKER(name, cs)
+// (the implementation uses dummy structs to force semicolon after the macro)
+#define wxENTER_CRIT_SECT(cs) do {} while (0)
+#define wxLEAVE_CRIT_SECT(cs) do {} while (0)
+#define wxCRIT_SECT_DECLARE(cs) struct wxDummyCS##cs
+#define wxCRIT_SECT_DECLARE_MEMBER(cs) struct wxDummyCSMember##cs
+#define wxCRIT_SECT_LOCKER(name, cs) struct wxDummyCSLocker##name
// if there is only one thread, it is always the main one
inline bool wxIsMainThread() { return true; }