#ifndef _WX_MSW_REGION_H_
#define _WX_MSW_REGION_H_
-class WXDLLEXPORT wxRegion : public wxRegionWithCombine
+class WXDLLIMPEXP_CORE wxRegion : public wxRegionWithCombine
{
public:
wxRegion();
wxRegion(const wxPoint& topLeft, const wxPoint& bottomRight);
wxRegion(const wxRect& rect);
wxRegion(WXHRGN hRegion); // Hangs on to this region
- wxRegion(size_t n, const wxPoint *points, int fillStyle = wxODDEVEN_RULE );
+ wxRegion(size_t n, const wxPoint *points, wxPolygonFillMode fillStyle = wxODDEVEN_RULE );
+#if wxUSE_IMAGE
wxRegion( const wxBitmap& bmp)
{
Union(bmp);
{
Union(bmp, transColour, tolerance);
}
+#endif // wxUSE_IMAGE
virtual ~wxRegion();
WXHRGN GetHRGN() const;
protected:
- virtual wxObjectRefData *CreateRefData() const;
- virtual wxObjectRefData *CloneRefData(const wxObjectRefData *data) const;
+ virtual wxGDIRefData *CreateGDIRefData() const;
+ virtual wxGDIRefData *CloneGDIRefData(const wxGDIRefData *data) const;
virtual bool DoIsEqual(const wxRegion& region) const;
virtual bool DoGetBox(wxCoord& x, wxCoord& y, wxCoord& w, wxCoord& h) const;
DECLARE_DYNAMIC_CLASS(wxRegion)
};
-class WXDLLEXPORT wxRegionIterator : public wxObject
+class WXDLLIMPEXP_CORE wxRegionIterator : public wxObject
{
public:
wxRegionIterator() { Init(); }