// implicit conversion to C string
operator wxCStrData() const { return c_str(); }
- // these operators conflict with operators for conversion to std::string,
- // so they must be disabled in STL build:
+ // the first two operators conflict with operators for conversion to
+ // std::string and they must be disabled in STL build; the next one only
+ // makes sense if conversions to char* are also defined and not defining it
+ // in STL build also helps us to get more clear error messages for the code
+ // which relies on implicit conversion to char* in STL build
#if !wxUSE_STL
operator const char*() const { return c_str(); }
operator const wchar_t*() const { return c_str(); }
-#endif
// implicit conversion to untyped pointer for compatibility with previous
// wxWidgets versions: this is the same as conversion to const char * so it
// may fail!
operator const void*() const { return c_str(); }
+#endif // wxUSE_STL
// identical to c_str(), for MFC compatibility
const wxCStrData GetData() const { return c_str(); }
// the behaviour of these functions with the strings containing anything
// else than 7 bit ASCII characters is undefined, use at your own risk.
#if wxUSE_UNICODE
- static wxString FromAscii(const char *ascii, size_t len); // string
- static wxString FromAscii(const char *ascii); // string
- static wxString FromAscii(const char ascii); // char
+ static wxString FromAscii(const char *ascii, size_t len);
+ static wxString FromAscii(const char *ascii);
+ static wxString FromAscii(char ascii);
const wxCharBuffer ToAscii() const;
#else // ANSI
static wxString FromAscii(const char *ascii) { return wxString( ascii ); }
static wxString FromAscii(const char *ascii, size_t len)
{ return wxString( ascii, len ); }
- static wxString FromAscii(const char ascii) { return wxString( ascii ); }
+ static wxString FromAscii(char ascii) { return wxString( ascii ); }
const char *ToAscii() const { return c_str(); }
#endif // Unicode/!Unicode
+ // also provide unsigned char overloads as signed/unsigned doesn't matter
+ // for 7 bit ASCII characters
+ static wxString FromAscii(const unsigned char *ascii)
+ { return FromAscii((const char *)ascii); }
+ static wxString FromAscii(const unsigned char *ascii, size_t len)
+ { return FromAscii((const char *)ascii, len); }
+
// conversion to/from UTF-8:
#if wxUSE_UNICODE_UTF8
static wxString FromUTF8(const char *utf8)
{ return wxUniChar(ch) + string; }
-#if wxUSE_STL_BASED_WXSTRING
- // return an empty wxString (not very useful with wxUSE_STL == 1)
- inline const wxString wxGetEmptyString() { return wxString(); }
-#else // !wxUSE_STL_BASED_WXSTRING
- // return an empty wxString (more efficient than wxString() here)
- inline const wxString& wxGetEmptyString()
- {
- return *(wxString *)&wxEmptyString;
- }
-#endif // wxUSE_STL_BASED_WXSTRING/!wxUSE_STL_BASED_WXSTRING
+#define wxGetEmptyString() wxString()
// ----------------------------------------------------------------------------
// wxStringBuffer: a tiny class allowing to get a writable pointer into string