virtual void Refresh(bool eraseBackground = true,
const wxRect *rect = (const wxRect *) NULL);
virtual void Update();
- virtual void Clear();
- virtual void Freeze();
- virtual void Thaw();
- virtual bool IsFrozen() const { return m_frozenness > 0; }
virtual bool SetCursor(const wxCursor &cursor);
virtual bool SetFont(const wxFont &font) { m_font = font; return true; }
virtual int GetCharHeight() const;
virtual int GetCharWidth() const;
- virtual void GetTextExtent(const wxString& string,
- int *x, int *y,
- int *descent = (int *) NULL,
- int *externalLeading = (int *) NULL,
- const wxFont *theFont = (const wxFont *) NULL)
- const;
#if wxUSE_DRAG_AND_DROP
virtual void SetDropTarget(wxDropTarget *dropTarget);
protected:
// implement the base class pure virtuals
+ virtual void DoGetTextExtent(const wxString& string,
+ int *x, int *y,
+ int *descent = NULL,
+ int *externalLeading = NULL,
+ const wxFont *theFont = NULL) const;
virtual void DoClientToScreen(int *x, int *y) const;
virtual void DoScreenToClient(int *x, int *y) const;
virtual void DoGetPosition(int *x, int *y) const;
virtual void DoCaptureMouse();
virtual void DoReleaseMouse();
+ virtual void DoThaw();
+
// move the window to the specified location and resize it: this is called
// from both DoSetSize() and DoSetClientSize() and would usually just call
// ::MoveWindow() except for composite controls which will want to arrange
// don't access it directly)
wxRect m_rect;
- // number of calls to Freeze() minus number of calls to Thaw()
- unsigned m_frozenness;
-
// overlays for this window (or NULL if it doesn't have any)
wxDfbOverlaysList *m_overlays;
friend class wxNonOwnedWindow; // for HandleXXXEvent
friend class wxOverlayImpl; // for Add/RemoveOverlay
- friend class wxWindowDC; // for PaintOverlays
+ friend class wxWindowDCImpl; // for PaintOverlays
DECLARE_DYNAMIC_CLASS(wxWindowDFB)
- DECLARE_NO_COPY_CLASS(wxWindowDFB)
+ wxDECLARE_NO_COPY_CLASS(wxWindowDFB);
DECLARE_EVENT_TABLE()
};