/////////////////////////////////////////////////////////////////////////////
-// Name: dynload.h
+// Name: wx/dynload.h
// Purpose: Dynamic loading framework
// Author: Ron Lee, David Falkinder, Vadim Zeitlin and a cast of 1000's
// (derived in part from dynlib.cpp (c) 1998 Guilhem Lavaux)
void RefObj() { ++m_objcount; }
void UnrefObj()
{
- wxASSERT_MSG( m_objcount > 0, _T("Too many objects deleted??") );
+ wxASSERT_MSG( m_objcount > 0, wxT("Too many objects deleted??") );
--m_objcount;
}
private:
- const wxClassInfo *m_before; // sm_first before loading this lib
- const wxClassInfo *m_after; // ..and after.
+ // These pointers may be NULL but if they are not, then m_ourLast follows
+ // m_ourFirst in the linked list, i.e. can be found by calling GetNext() a
+ // sufficient number of times.
+ const wxClassInfo *m_ourFirst; // first class info in this plugin
+ const wxClassInfo *m_ourLast; // ..and the last one
size_t m_linkcount; // Ref count of library link calls
size_t m_objcount; // ..and (pluggable) object instantiations.
void RegisterModules(); // Init any wxModules in the lib.
void UnregisterModules(); // Cleanup any wxModules we installed.
- DECLARE_NO_COPY_CLASS(wxPluginLibrary)
+ wxDECLARE_NO_COPY_CLASS(wxPluginLibrary);
};
// We could allow this class to be copied if we really
// wanted to, but not without modification.
- DECLARE_NO_COPY_CLASS(wxPluginManager)
+ wxDECLARE_NO_COPY_CLASS(wxPluginManager);
};