// expand this item
virtual void Expand(const wxTreeItemId& item) = 0;
- // expand the item and all its childs and thats childs
+ // expand the item and all its children recursively
void ExpandAllChildren(const wxTreeItemId& item);
// expand all items
void ExpandAll();
// collapse the item without removing its children
virtual void Collapse(const wxTreeItemId& item) = 0;
- // collapse the item and all its childs and thats childs
+ // collapse the item and all its children
void CollapseAllChildren(const wxTreeItemId& item);
// collapse all items
void CollapseAll();