- wxBitmap( const wxString &filename, wxBitmapType type = wxBITMAP_TYPE_XPM );
- wxBitmap( const wxImage& image, int depth = -1 ) { (void)CreateFromImage(image, depth); }
+ wxBitmap( const wxString &filename, wxBitmapType type = wxBITMAP_DEFAULT_TYPE );
+#if wxUSE_IMAGE
+ wxBitmap( const wxImage& image, int depth = wxBITMAP_SCREEN_DEPTH )
+ { (void)CreateFromImage(image, depth); }
+#endif // wxUSE_IMAGE