class WXDLLIMPEXP_FWD_CORE wxSizer;
class WXDLLIMPEXP_FWD_CORE wxStdDialogButtonSizer;
+class WXDLLIMPEXP_FWD_CORE wxBoxSizer;
+class WXDLLIMPEXP_FWD_CORE wxDialogLayoutAdapter;
+class WXDLLIMPEXP_FWD_CORE wxDialog;
+class WXDLLIMPEXP_FWD_CORE wxButton;
+class WXDLLIMPEXP_FWD_CORE wxScrolledWindow;
#define wxDIALOG_NO_PARENT 0x0001 // Don't make owned by apps top window
#define wxDEFAULT_DIALOG_STYLE (wxCAPTION | wxSYSTEM_MENU | wxCLOSE_BOX)
#endif
-extern WXDLLEXPORT_DATA(const wxChar) wxDialogNameStr[];
+// Layout adaptation levels, for SetLayoutAdaptationLevel
+
+// Don't do any layout adaptation
+#define wxDIALOG_ADAPTATION_NONE 0
+
+// Only look for wxStdDialogButtonSizer for non-scrolling part
+#define wxDIALOG_ADAPTATION_STANDARD_SIZER 1
+
+// Also look for any suitable sizer for non-scrolling part
+#define wxDIALOG_ADAPTATION_ANY_SIZER 2
+
+// Also look for 'loose' standard buttons for non-scrolling part
+#define wxDIALOG_ADAPTATION_LOOSE_BUTTONS 3
+
+// Layout adaptation mode, for SetLayoutAdaptationMode
+enum wxDialogLayoutAdaptationMode
+{
+ wxDIALOG_ADAPTATION_MODE_DEFAULT = 0, // use global adaptation enabled status
+ wxDIALOG_ADAPTATION_MODE_ENABLED = 1, // enable this dialog overriding global status
+ wxDIALOG_ADAPTATION_MODE_DISABLED = 2 // disable this dialog overriding global status
+};
+
+extern WXDLLEXPORT_DATA(const char) wxDialogNameStr[];
class WXDLLEXPORT wxDialogBase : public wxTopLevelWindow
{
wxStdDialogButtonSizer *CreateStdDialogButtonSizer( long flags );
#endif // wxUSE_BUTTON
+ // Do layout adaptation
+ virtual bool DoLayoutAdaptation();
+
+ // Can we do layout adaptation?
+ virtual bool CanDoLayoutAdaptation();
+
+ // Returns a content window if there is one. This can be used by the layout adapter, for
+ // example to make the pages of a book control into scrolling windows
+ virtual wxWindow* GetContentWindow() const { return NULL; }
+
+ // Add an id to the list of main button identifiers that should be in the button sizer
+ void AddMainButtonId(wxWindowID id) { m_mainButtonIds.Add((int) id); }
+ wxArrayInt& GetMainButtonIds() { return m_mainButtonIds; }
+
+ // Is this id in the main button id array?
+ bool IsMainButtonId(wxWindowID id) const { return (m_mainButtonIds.Index((int) id) != wxNOT_FOUND); }
+
+ // Level of adaptation, from none (Level 0) to full (Level 3). To disable adaptation,
+ // set level 0, for example in your dialog constructor. You might
+ // do this if you know that you are displaying on a large screen and you don't want the
+ // dialog changed.
+ void SetLayoutAdaptationLevel(int level) { m_layoutAdaptationLevel = level; }
+ int GetLayoutAdaptationLevel() const { return m_layoutAdaptationLevel; }
+
+ /// Override global adaptation enabled/disabled status
+ void SetLayoutAdaptationMode(wxDialogLayoutAdaptationMode mode) { m_layoutAdaptationMode = mode; }
+ wxDialogLayoutAdaptationMode GetLayoutAdaptationMode() const { return m_layoutAdaptationMode; }
+
+ // Returns true if the adaptation has been done
+ void SetLayoutAdaptationDone(bool adaptationDone) { m_layoutAdaptationDone = adaptationDone; }
+ bool GetLayoutAdaptationDone() const { return m_layoutAdaptationDone; }
+
+ // Set layout adapter class, returning old adapter
+ static wxDialogLayoutAdapter* SetLayoutAdapter(wxDialogLayoutAdapter* adapter);
+ static wxDialogLayoutAdapter* GetLayoutAdapter() { return sm_layoutAdapter; }
+
+ // Global switch for layout adaptation
+ static bool IsLayoutAdaptationEnabled() { return sm_layoutAdaptation; }
+ static void EnableLayoutAdaptation(bool enable) { sm_layoutAdaptation = enable; }
+
protected:
// emulate click of a button with the given id if it's present in the dialog
//
// The identifier for cancel button (usually wxID_CANCEL)
int m_escapeId;
+ // Flags whether layout adaptation has been done for this dialog
+ bool m_layoutAdaptationDone;
+
+ // Extra button identifiers to be taken as 'main' button identifiers
+ // to be placed in the non-scrolling area
+ wxArrayInt m_mainButtonIds;
+
+ // Adaptation level
+ int m_layoutAdaptationLevel;
+
+ // Local override for global adaptation enabled status
+ wxDialogLayoutAdaptationMode m_layoutAdaptationMode;
+
+ // Global layout adapter
+ static wxDialogLayoutAdapter* sm_layoutAdapter;
+
+ // Global adaptation switch
+ static bool sm_layoutAdaptation;
+
private:
// common part of all ctors
void Init();
DECLARE_EVENT_TABLE()
};
+/*!
+ * Base class for layout adapters - code that, for example, turns a dialog into a
+ * scrolling dialog if there isn't enough screen space. You can derive further
+ * adapter classes to do any other kind of adaptation, such as applying a watermark, or adding
+ * a help mechanism.
+ */
+
+class WXDLLEXPORT wxDialogLayoutAdapter: public wxObject
+{
+ DECLARE_CLASS(wxDialogLayoutAdapter)
+public:
+ wxDialogLayoutAdapter() {}
+
+ // Override this function to indicate that adaptation should be done
+ virtual bool CanDoLayoutAdaptation(wxDialog* dialog) = 0;
+
+ // Override this function to do the adaptation
+ virtual bool DoLayoutAdaptation(wxDialog* dialog) = 0;
+};
+
+/*!
+ * Standard adapter. Does scrolling adaptation for paged and regular dialogs.
+ *
+ */
+
+class WXDLLEXPORT wxStandardDialogLayoutAdapter: public wxDialogLayoutAdapter
+{
+ DECLARE_CLASS(wxStandardDialogLayoutAdapter)
+public:
+ wxStandardDialogLayoutAdapter() {}
+
+// Overrides
+
+ // Indicate that adaptation should be done
+ virtual bool CanDoLayoutAdaptation(wxDialog* dialog);
+
+ // Do layout adaptation
+ virtual bool DoLayoutAdaptation(wxDialog* dialog);
+
+// Implementation
+
+ // Create the scrolled window
+ virtual wxScrolledWindow* CreateScrolledWindow(wxWindow* parent);
+
+ // Find a standard or horizontal box sizer
+ virtual wxSizer* FindButtonSizer(bool stdButtonSizer, wxDialog* dialog, wxSizer* sizer, int& retBorder, int accumlatedBorder = 0);
+
+ // Check if this sizer contains standard buttons, and so can be repositioned in the dialog
+ virtual bool IsOrdinaryButtonSizer(wxDialog* dialog, wxBoxSizer* sizer);
+
+ // Check if this is a standard button
+ virtual bool IsStandardButton(wxDialog* dialog, wxButton* button);
+
+ // Find 'loose' main buttons in the existing layout and add them to the standard dialog sizer
+ virtual bool FindLooseButtons(wxDialog* dialog, wxStdDialogButtonSizer* buttonSizer, wxSizer* sizer, int& count);
+
+ // Reparent the controls to the scrolled window, except those in buttonSizer
+ virtual void ReparentControls(wxWindow* parent, wxWindow* reparentTo, wxSizer* buttonSizer = NULL);
+ static void DoReparentControls(wxWindow* parent, wxWindow* reparentTo, wxSizer* buttonSizer = NULL);
+
+ // A function to fit the dialog around its contents, and then adjust for screen size.
+ // If scrolled windows are passed, scrolling is enabled in the required orientation(s).
+ virtual bool FitWithScrolling(wxDialog* dialog, wxScrolledWindow* scrolledWindow);
+ virtual bool FitWithScrolling(wxDialog* dialog, wxWindowList& windows);
+ static bool DoFitWithScrolling(wxDialog* dialog, wxScrolledWindow* scrolledWindow);
+ static bool DoFitWithScrolling(wxDialog* dialog, wxWindowList& windows);
+
+ // Find whether scrolling will be necessary for the dialog, returning wxVERTICAL, wxHORIZONTAL or both
+ virtual int MustScroll(wxDialog* dialog, wxSize& windowSize, wxSize& displaySize);
+ static int DoMustScroll(wxDialog* dialog, wxSize& windowSize, wxSize& displaySize);
+};
#if defined(__WXUNIVERSAL__) && !defined(__WXMICROWIN__)
#include "wx/univ/dialog.h"