// Construct a mask from a mono bitmap (copies the bitmap).
wxMask(const wxBitmap& bitmap);
+ // Copy constructor
+ wxMask(const wxMask& src);
+
virtual ~wxMask();
bool Create(const wxBitmap& bitmap, const wxColour& colour);
wxBitmap(const char* const* bits);
// Load a file or resource
wxBitmap(const wxString& name, wxBitmapType type = wxBITMAP_TYPE_BMP_RESOURCE);
+ // Construct from Cocoa's NSImage
+ wxBitmap(NSImage* cocoaNSImage);
+ // Construct from Cocoa's NSBitmapImageRep
+ wxBitmap(NSBitmapImageRep* cocoaNSBitmapImageRep);
// Constructor for generalised creation from data
wxBitmap(const void* data, wxBitmapType type, int width, int height, int depth = 1);
// If depth is omitted, will create a bitmap compatible with the display
bool CreateFromImage(const wxImage& image, int depth=-1);
virtual bool Create(int width, int height, int depth = -1);
+ bool Create(NSImage* cocoaNSImage);
+ bool Create(NSBitmapImageRep* cocoaNSBitmapImageRep);
virtual bool Create(const void* data, wxBitmapType type, int width, int height, int depth = 1);
virtual bool LoadFile(const wxString& name, wxBitmapType type = wxBITMAP_TYPE_BMP_RESOURCE);
virtual bool SaveFile(const wxString& name, wxBitmapType type, const wxPalette *cmap = NULL) const;
// raw bitmap access support functions
void *GetRawData(wxPixelDataBase& data, int bpp);
void UngetRawData(wxPixelDataBase& data);
- void UseAlpha();
wxPalette* GetPalette() const;
void SetPalette(const wxPalette& palette);