virtual void Refresh(bool eraseBackground = true,
const wxRect *rect = NULL);
- virtual void Freeze();
- virtual void Thaw();
-
virtual bool SetBackgroundColour( const wxColour &colour );
virtual bool SetForegroundColour( const wxColour &colour );
virtual wxColour GetBackgroundColour() const;
virtual wxSize DoGetBestSize() const;
+ virtual void DoFreeze();
+ virtual void DoThaw();
+
// return the text for the given column of the given item
virtual wxString OnGetItemText(long item, long column) const;
DECLARE_DYNAMIC_CLASS(wxGenericListCtrl)
};
-#if (!defined(__WXMSW__) || defined(__WXUNIVERSAL__)) && !defined(__WXMAC__)
+#if (!defined(__WXMSW__) || defined(__WXUNIVERSAL__)) && (!defined(__WXMAC__) || defined(__WXUNIVERSAL__))
/*
* wxListCtrl has to be a real class or we have problems with
* the run-time information.