*/
// set this context as the current one
- virtual void SetCurrent(const wxGLCanvas& win) const = 0;
+ virtual bool SetCurrent(const wxGLCanvas& win) const = 0;
};
// ----------------------------------------------------------------------------
// ----------
// set the given context associated with this window as the current one
- void SetCurrent(const wxGLContext& context) const;
+ bool SetCurrent(const wxGLContext& context) const;
// flush the back buffer (if we have it)
- virtual void SwapBuffers() = 0;
+ virtual bool SwapBuffers() = 0;
// accessors