#ifndef _WX_ICONBNDL_H_
#define _WX_ICONBNDL_H_
-#include "wx/dynarray.h"
#include "wx/gdiobj.h"
-// for wxSize
-#include "wx/gdicmn.h"
+#include "wx/gdicmn.h" // for wxSize
#include "wx/icon.h"
-class WXDLLIMPEXP_FWD_CORE wxIcon;
-class WXDLLIMPEXP_FWD_BASE wxString;
+#include "wx/dynarray.h"
-class WXDLLIMPEXP_FWD_CORE wxIconBundle;
+class WXDLLIMPEXP_FWD_BASE wxInputStream;
WX_DECLARE_EXPORTED_OBJARRAY(wxIcon, wxIconArray);
// this class can't load bitmaps of type wxBITMAP_TYPE_ICO_RESOURCE,
// if you need them, you have to load them manually and call
// wxIconCollection::AddIcon
-class WXDLLEXPORT wxIconBundle : public wxGDIObject
+class WXDLLIMPEXP_CORE wxIconBundle : public wxGDIObject
{
public:
// default constructor
wxIconBundle();
// initializes the bundle with the icon(s) found in the file
- wxIconBundle(const wxString& file, long type);
+#if wxUSE_STREAMS && wxUSE_IMAGE
+#if wxUSE_FFILE || wxUSE_FILE
+ wxIconBundle(const wxString& file, wxBitmapType type = wxBITMAP_TYPE_ANY);
+#endif // wxUSE_FFILE || wxUSE_FILE
+ wxIconBundle(wxInputStream& stream, wxBitmapType type = wxBITMAP_TYPE_ANY);
+#endif // wxUSE_STREAMS && wxUSE_IMAGE
// initializes the bundle with a single icon
wxIconBundle(const wxIcon& icon);
- // initializes the bundle from another icon bundle
- wxIconBundle(const wxIconBundle& icon);
-
- wxIconBundle& operator=(const wxIconBundle& ic)
- { if ( this != &ic) Ref(ic); return *this; }
-
- virtual bool IsOk() const;
-
+ // default copy ctor and assignment operator are OK
// adds all the icons contained in the file to the collection,
// if the collection already contains icons with the same
// width and height, they are replaced
- void AddIcon(const wxString& file, long type);
+#if wxUSE_STREAMS && wxUSE_IMAGE
+#if wxUSE_FFILE || wxUSE_FILE
+ void AddIcon(const wxString& file, wxBitmapType type = wxBITMAP_TYPE_ANY);
+#endif // wxUSE_FFILE || wxUSE_FILE
+ void AddIcon(wxInputStream& stream, wxBitmapType type = wxBITMAP_TYPE_ANY);
+#endif // wxUSE_STREAMS && wxUSE_IMAGE
// adds the icon to the collection, if the collection already
// contains an icon with the same width and height, it is
// check if we have any icons at all
bool IsEmpty() const { return GetIconCount() == 0; }
+#if WXWIN_COMPATIBILITY_2_8
+#if wxUSE_STREAMS && wxUSE_IMAGE && (wxUSE_FFILE || wxUSE_FILE)
+ wxDEPRECATED( void AddIcon(const wxString& file, long type)
+ {
+ AddIcon(file, (wxBitmapType)type);
+ }
+ )
+
+ wxDEPRECATED_CONSTRUCTOR( wxIconBundle (const wxString& file, long type)
+ {
+ AddIcon(file, (wxBitmapType)type);
+ }
+ )
+#endif // wxUSE_STREAMS && wxUSE_IMAGE && (wxUSE_FFILE || wxUSE_FILE)
+#endif // WXWIN_COMPATIBILITY_2_8
+
protected:
- virtual wxObjectRefData *CreateRefData() const;
- virtual wxObjectRefData *CloneRefData(const wxObjectRefData *data) const;
+ virtual wxGDIRefData *CreateGDIRefData() const;
+ virtual wxGDIRefData *CloneGDIRefData(const wxGDIRefData *data) const;
private:
// delete all icons