#include "wx/xrc/xh_toolb.h"
#include "wx/toolbar.h"
-
+#include "wx/frame.h"
#if wxUSE_TOOLBAR
#ifdef __WXMSW__
if (!(style & wxNO_BORDER)) style |= wxNO_BORDER;
#endif
- wxToolBar *toolbar = new wxToolBar(m_parentAsWindow,
- GetID(),
- GetPosition(),
- GetSize(),
- style,
- GetName());
+
+ wxToolBar *toolbar = wxStaticCast(m_instance, wxToolBar);
+
+ if ( !toolbar )
+ toolbar = new wxToolBar;
+
+ toolbar->Create(m_parentAsWindow,
+ GetID(),
+ GetPosition(),
+ GetSize(),
+ style,
+ GetName());
wxSize bmpsize = GetSize(wxT("bitmapsize"));
if (!(bmpsize == wxDefaultSize))
toolbar->SetToolSeparation(separation);
wxXmlNode *children_node = GetParamNode(wxT("object"));
+ if (!children_node)
+ children_node = GetParamNode(wxT("object_ref"));
+
if (children_node == NULL) return toolbar;
m_isInside = TRUE;
while (n)
{
- if (n->GetType() == wxXML_ELEMENT_NODE &&
- n->GetName() == wxT("object"))
+ if ((n->GetType() == wxXML_ELEMENT_NODE) &&
+ (n->GetName() == wxT("object") || n->GetName() == wxT("object_ref")))
{
wxObject *created = CreateResFromNode(n, toolbar, NULL);
wxControl *control = wxDynamicCast(created, wxControl);
m_toolbar = NULL;
toolbar->Realize();
+
+ // FIXME: how can I create a toolbar without immediately setting it to the frame?
+ if (m_parentAsWindow)
+ {
+ wxFrame *parentFrame = wxDynamicCast(m_parent, wxFrame);
+ if (parentFrame)
+ parentFrame->SetToolBar(toolbar);
+ }
+
return toolbar;
}
}