// explicitly say that we want to use Unicode because otherwise we get ANSI
// versions of _some_ messages (notably LVN_GETDISPINFOA) in MSLU build
-#if wxUSE_UNICODE
- ::SendMessage(GetHwnd(), LVM_SETUNICODEFORMAT, TRUE, 0);
-#endif
+ wxSetCCUnicodeFormat(GetHwnd());
// for comctl32.dll v 4.70+ we want to have this attribute because it's
// prettier (and also because wxGTK does it like this)