+ //else: ignore the 0-sized images used sometimes on the Web pages
+
+ }
+
+void wxHtmlImageCell::SetImage(const wxImage& img)
+{
+#if !defined(__WXMSW__) || wxUSE_WXDIB
+ if ( img.IsOk() )
+ {
+ delete m_bitmap;
+
+ int ww, hh;
+ ww = img.GetWidth();
+ hh = img.GetHeight();
+
+ if ( m_bmpW == wxDefaultCoord)
+ m_bmpW = ww;
+ if ( m_bmpH == wxDefaultCoord)
+ m_bmpH = hh;
+
+ // Only scale the bitmap at the rendering stage,
+ // so we don't lose quality twice
+/*
+ if ((m_bmpW != ww) || (m_bmpH != hh))
+ {
+ wxImage img2 = img.Scale(m_bmpW, m_bmpH);
+ m_bitmap = new wxBitmap(img2);
+ }
+ else
+*/
+ m_bitmap = new wxBitmap(img);
+ }
+#endif
+}
+
+#if wxUSE_GIF && wxUSE_TIMER
+void wxHtmlImageCell::AdvanceAnimation(wxTimer *timer)
+{
+ wxImage img;
+
+ // advance current frame
+ m_nCurrFrame++;
+ if (m_nCurrFrame == m_gifDecoder->GetFrameCount())
+ m_nCurrFrame = 0;
+
+ if ( m_physX == wxDefaultCoord )
+ {
+ m_physX = m_physY = 0;
+ for (wxHtmlCell *cell = this; cell; cell = cell->GetParent())
+ {
+ m_physX += cell->GetPosX();
+ m_physY += cell->GetPosY();
+ }
+ }
+
+ wxWindow *win = m_windowIface->GetHTMLWindow();
+ wxPoint pos =
+ m_windowIface->HTMLCoordsToWindow(this, wxPoint(m_physX, m_physY));
+ wxRect rect(pos, wxSize(m_Width, m_Height));
+
+ if ( win->GetClientRect().Intersects(rect) &&
+ m_gifDecoder->ConvertToImage(m_nCurrFrame, &img) )
+ {
+#if !defined(__WXMSW__) || wxUSE_WXDIB
+ if ( m_gifDecoder->GetFrameSize(m_nCurrFrame) != wxSize(m_Width, m_Height) ||
+ m_gifDecoder->GetFramePosition(m_nCurrFrame) != wxPoint(0, 0) )
+ {
+ wxBitmap bmp(img);
+ wxMemoryDC dc;
+ dc.SelectObject(*m_bitmap);
+ dc.DrawBitmap(bmp, m_gifDecoder->GetFramePosition(m_nCurrFrame),
+ true /* use mask */);
+ }
+ else
+#endif
+ SetImage(img);
+ win->Refresh(img.HasMask(), &rect);
+ }
+
+ long delay = m_gifDecoder->GetDelay(m_nCurrFrame);
+ if ( delay == 0 )
+ delay = 1;
+ timer->Start(delay, true);
+}
+
+void wxHtmlImageCell::Layout(int w)
+{
+ if (m_bmpWpercent)
+ {
+
+ m_Width = w*m_bmpW/100;
+
+ if (!m_bmpHpresent && m_bitmap != NULL)
+ m_Height = m_bitmap->GetHeight()*m_Width/m_bitmap->GetWidth();
+ else
+ m_Height = static_cast<int>(m_scale*m_bmpH);
+ } else
+ {
+ m_Width = static_cast<int>(m_scale*m_bmpW);
+ m_Height = static_cast<int>(m_scale*m_bmpH);
+ }
+
+ switch (m_align)