void wxButton::DoSetBitmap(const wxBitmap& bitmap, State which)
{
m_bitmaps[which] = bitmap;
void wxButton::DoSetBitmap(const wxBitmap& bitmap, State which)
{
m_bitmaps[which] = bitmap;
if ( which == State_Normal )
m_peer->SetBitmap(bitmap);
else if ( which == State_Pressed )
if ( which == State_Normal )
m_peer->SetBitmap(bitmap);
else if ( which == State_Pressed )
void wxButton::OnEnterWindow( wxMouseEvent& WXUNUSED(event))
{
if ( DoGetBitmap( State_Current ).IsOk() )
void wxButton::OnEnterWindow( wxMouseEvent& WXUNUSED(event))
{
if ( DoGetBitmap( State_Current ).IsOk() )
}
void wxButton::OnLeaveWindow( wxMouseEvent& WXUNUSED(event))
{
if ( DoGetBitmap( State_Current ).IsOk() )
}
void wxButton::OnLeaveWindow( wxMouseEvent& WXUNUSED(event))
{
if ( DoGetBitmap( State_Current ).IsOk() )