// Licence: wxWindows licence
/////////////////////////////////////////////////////////////////////////////
-#include "wx/defs.h"
+#include "wx/wxprec.h"
+
+#ifndef WX_PRECOMP
+#include "wx/object.h"
+#endif
#if wxUSE_UIACTIONSIMULATOR
#include "wx/osx/private.h"
#include "wx/osx/core/cfref.h"
+#include "wx/evtloop.h"
+
namespace
{
-
+
CGEventTapLocation tap = kCGSessionEventTap;
CGEventType CGEventTypeForMouseButton(int button, bool isDown)
return isDown ? kCGEventOtherMouseDown : kCGEventOtherMouseUp;
}
}
+
+CGEventType CGEventTypeForMouseDrag(int button)
+{
+ switch ( button )
+ {
+ case wxMOUSE_BTN_LEFT:
+ return kCGEventLeftMouseDragged;
+ break;
+
+ case wxMOUSE_BTN_RIGHT:
+ return kCGEventRightMouseDragged;
+ break;
+
+ // All the other buttons use the constant OtherMouseDown but we still
+ // want to check for invalid parameters so assert first
+ default:
+ wxFAIL_MSG("Unsupported button passed in.");
+ // fall back to the only known remaining case
+
+ case wxMOUSE_BTN_MIDDLE:
+ return kCGEventOtherMouseDragged;
+ break;
+ }
+
+}
+CGMouseButton CGButtonForMouseButton(int button)
+{
+ switch ( button )
+ {
+ case wxMOUSE_BTN_LEFT:
+ return kCGMouseButtonLeft;
+
+ case wxMOUSE_BTN_RIGHT:
+ return kCGMouseButtonRight;
+
+ // All the other buttons use the constant OtherMouseDown but we still
+ // want to check for invalid parameters so assert first
+ default:
+ wxFAIL_MSG("Unsupported button passed in.");
+ // fall back to the only known remaining case
+
+ case wxMOUSE_BTN_MIDDLE:
+ return kCGMouseButtonCenter;
+ }
+}
+
CGPoint GetMousePosition()
{
int x, y;
return pos;
}
-CGKeyCode wxCharCodeWXToOSX(wxKeyCode code)
-{
- CGKeyCode keycode;
-
- switch (code)
- {
- case 'a': case 'A': keycode = kVK_ANSI_A; break;
- case 'b': case 'B': keycode = kVK_ANSI_B; break;
- case 'c': case 'C': keycode = kVK_ANSI_C; break;
- case 'd': case 'D': keycode = kVK_ANSI_D; break;
- case 'e': case 'E': keycode = kVK_ANSI_E; break;
- case 'f': case 'F': keycode = kVK_ANSI_F; break;
- case 'g': case 'G': keycode = kVK_ANSI_G; break;
- case 'h': case 'H': keycode = kVK_ANSI_H; break;
- case 'i': case 'I': keycode = kVK_ANSI_I; break;
- case 'j': case 'J': keycode = kVK_ANSI_J; break;
- case 'k': case 'K': keycode = kVK_ANSI_K; break;
- case 'l': case 'L': keycode = kVK_ANSI_L; break;
- case 'm': case 'M': keycode = kVK_ANSI_M; break;
- case 'n': case 'N': keycode = kVK_ANSI_N; break;
- case 'o': case 'O': keycode = kVK_ANSI_O; break;
- case 'p': case 'P': keycode = kVK_ANSI_P; break;
- case 'q': case 'Q': keycode = kVK_ANSI_Q; break;
- case 'r': case 'R': keycode = kVK_ANSI_R; break;
- case 's': case 'S': keycode = kVK_ANSI_S; break;
- case 't': case 'T': keycode = kVK_ANSI_T; break;
- case 'u': case 'U': keycode = kVK_ANSI_U; break;
- case 'v': case 'V': keycode = kVK_ANSI_V; break;
- case 'w': case 'W': keycode = kVK_ANSI_W; break;
- case 'x': case 'X': keycode = kVK_ANSI_X; break;
- case 'y': case 'Y': keycode = kVK_ANSI_Y; break;
- case 'z': case 'Z': keycode = kVK_ANSI_Z; break;
-
- case '0': keycode = kVK_ANSI_0; break;
- case '1': keycode = kVK_ANSI_1; break;
- case '2': keycode = kVK_ANSI_2; break;
- case '3': keycode = kVK_ANSI_3; break;
- case '4': keycode = kVK_ANSI_4; break;
- case '5': keycode = kVK_ANSI_5; break;
- case '6': keycode = kVK_ANSI_6; break;
- case '7': keycode = kVK_ANSI_7; break;
- case '8': keycode = kVK_ANSI_8; break;
- case '9': keycode = kVK_ANSI_9; break;
-
- case WXK_BACK: keycode = kVK_Delete; break;
- case WXK_TAB: keycode = kVK_Tab; break;
- case WXK_RETURN: keycode = kVK_Return; break;
- case WXK_ESCAPE: keycode = kVK_Escape; break;
- case WXK_SPACE: keycode = kVK_Space; break;
- case WXK_DELETE: keycode = kVK_Delete; break;
-
- case WXK_SHIFT: keycode = kVK_Shift; break;
- case WXK_ALT: keycode = kVK_Option; break;
- case WXK_CONTROL: keycode = kVK_Control; break;
- case WXK_COMMAND: keycode = kVK_Command; break;
-
- case WXK_CAPITAL: keycode = kVK_CapsLock; break;
- case WXK_END: keycode = kVK_End; break;
- case WXK_HOME: keycode = kVK_Home; break;
- case WXK_LEFT: keycode = kVK_LeftArrow; break;
- case WXK_UP: keycode = kVK_UpArrow; break;
- case WXK_RIGHT: keycode = kVK_RightArrow; break;
- case WXK_DOWN: keycode = kVK_DownArrow; break;
-
- case WXK_HELP: keycode = kVK_Help; break;
-
-
- case WXK_NUMPAD0: keycode = kVK_ANSI_Keypad0; break;
- case WXK_NUMPAD1: keycode = kVK_ANSI_Keypad1; break;
- case WXK_NUMPAD2: keycode = kVK_ANSI_Keypad2; break;
- case WXK_NUMPAD3: keycode = kVK_ANSI_Keypad3; break;
- case WXK_NUMPAD4: keycode = kVK_ANSI_Keypad4; break;
- case WXK_NUMPAD5: keycode = kVK_ANSI_Keypad5; break;
- case WXK_NUMPAD6: keycode = kVK_ANSI_Keypad6; break;
- case WXK_NUMPAD7: keycode = kVK_ANSI_Keypad7; break;
- case WXK_NUMPAD8: keycode = kVK_ANSI_Keypad8; break;
- case WXK_NUMPAD9: keycode = kVK_ANSI_Keypad9; break;
- case WXK_F1: keycode = kVK_F1; break;
- case WXK_F2: keycode = kVK_F2; break;
- case WXK_F3: keycode = kVK_F3; break;
- case WXK_F4: keycode = kVK_F4; break;
- case WXK_F5: keycode = kVK_F5; break;
- case WXK_F6: keycode = kVK_F6; break;
- case WXK_F7: keycode = kVK_F7; break;
- case WXK_F8: keycode = kVK_F8; break;
- case WXK_F9: keycode = kVK_F9; break;
- case WXK_F10: keycode = kVK_F10; break;
- case WXK_F11: keycode = kVK_F11; break;
- case WXK_F12: keycode = kVK_F12; break;
- case WXK_F13: keycode = kVK_F13; break;
- case WXK_F14: keycode = kVK_F14; break;
- case WXK_F15: keycode = kVK_F15; break;
- case WXK_F16: keycode = kVK_F16; break;
- case WXK_F17: keycode = kVK_F17; break;
- case WXK_F18: keycode = kVK_F18; break;
- case WXK_F19: keycode = kVK_F19; break;
- case WXK_F20: keycode = kVK_F20; break;
-
- case WXK_PAGEUP: keycode = kVK_PageUp; break;
- case WXK_PAGEDOWN: keycode = kVK_PageDown; break;
-
- case WXK_NUMPAD_DELETE: keycode = kVK_ANSI_KeypadClear; break;
- case WXK_NUMPAD_EQUAL: keycode = kVK_ANSI_KeypadEquals; break;
- case WXK_NUMPAD_MULTIPLY: keycode = kVK_ANSI_KeypadMultiply; break;
- case WXK_NUMPAD_ADD: keycode = kVK_ANSI_KeypadPlus; break;
- case WXK_NUMPAD_SUBTRACT: keycode = kVK_ANSI_KeypadMinus; break;
- case WXK_NUMPAD_DECIMAL: keycode = kVK_ANSI_KeypadDecimal; break;
- case WXK_NUMPAD_DIVIDE: keycode = kVK_ANSI_KeypadDivide; break;
-
- default:
- wxLogDebug( "Unrecognised keycode %d", code );
- keycode = -1;
- }
-
- return keycode;
-}
-
} // anonymous namespace
bool wxUIActionSimulator::MouseDown(int button)
{
CGEventType type = CGEventTypeForMouseButton(button, true);
wxCFRef<CGEventRef> event(
- CGEventCreateMouseEvent(NULL, type, GetMousePosition(), button));
+ CGEventCreateMouseEvent(NULL, type, GetMousePosition(), CGButtonForMouseButton(button)));
if ( !event )
return false;
CGEventSetType(event, type);
CGEventPost(tap, event);
-
+ wxCFEventLoop* loop = dynamic_cast<wxCFEventLoop*>(wxEventLoop::GetActive());
+ if (loop)
+ loop->SetShouldWaitForEvent(true);
+
return true;
}
CGEventSetType(event, type);
CGEventPost(tap, event);
+ wxCFEventLoop* loop = dynamic_cast<wxCFEventLoop*>(wxEventLoop::GetActive());
+ if (loop)
+ loop->SetShouldWaitForEvent(true);
+
return true;
}
{
CGEventType type = CGEventTypeForMouseButton(button, false);
wxCFRef<CGEventRef> event(
- CGEventCreateMouseEvent(NULL, type, GetMousePosition(), button));
+ CGEventCreateMouseEvent(NULL, type, GetMousePosition(), CGButtonForMouseButton(button)));
if ( !event )
return false;
CGEventSetType(event, type);
CGEventPost(tap, event);
+ wxCFEventLoop* loop = dynamic_cast<wxCFEventLoop*>(wxEventLoop::GetActive());
+ if (loop)
+ loop->SetShouldWaitForEvent(true);
+
+ return true;
+}
+
+bool wxUIActionSimulator::MouseDblClick(int button)
+{
+ CGEventType downtype = CGEventTypeForMouseButton(button, true);
+ CGEventType uptype = CGEventTypeForMouseButton(button, false);
+ wxCFRef<CGEventRef> event(
+ CGEventCreateMouseEvent(NULL, downtype, GetMousePosition(), CGButtonForMouseButton(button)));
+
+ if ( !event )
+ return false;
+
+ CGEventSetType(event,downtype);
+ CGEventPost(tap, event);
+
+ CGEventSetType(event, uptype);
+ CGEventPost(tap, event);
+
+ CGEventSetIntegerValueField(event, kCGMouseEventClickState, 2);
+ CGEventSetType(event, downtype);
+ CGEventPost(tap, event);
+
+ CGEventSetType(event, uptype);
+ CGEventPost(tap, event);
+ wxCFEventLoop* loop = dynamic_cast<wxCFEventLoop*>(wxEventLoop::GetActive());
+ if (loop)
+ loop->SetShouldWaitForEvent(true);
+
+ return true;
+}
+bool wxUIActionSimulator::MouseDragDrop(long x1, long y1, long x2, long y2,
+ int button)
+{
+ CGPoint pos1,pos2;
+ pos1.x = x1;
+ pos1.y = y1;
+ pos2.x = x2;
+ pos2.y = y2;
+
+ CGEventType downtype = CGEventTypeForMouseButton(button, true);
+ CGEventType uptype = CGEventTypeForMouseButton(button, false);
+ CGEventType dragtype = CGEventTypeForMouseDrag(button) ;
+
+ wxCFRef<CGEventRef> event(
+ CGEventCreateMouseEvent(NULL, kCGEventMouseMoved, pos1, CGButtonForMouseButton(button)));
+
+ if ( !event )
+ return false;
+
+ CGEventSetType(event,kCGEventMouseMoved);
+ CGEventPost(tap, event);
+
+ CGEventSetType(event,downtype);
+ CGEventPost(tap, event);
+
+
+ CGEventSetType(event, dragtype);
+ CGEventSetLocation(event,pos2);
+ CGEventPost(tap, event);
+
+ CGEventSetType(event, uptype);
+ CGEventPost(tap, event);
+ wxCFEventLoop* loop = dynamic_cast<wxCFEventLoop*>(wxEventLoop::GetActive());
+ if (loop)
+ loop->SetShouldWaitForEvent(true);
+
return true;
}
return false;
CGEventPost(kCGHIDEventTap, event);
+ wxCFEventLoop* loop = dynamic_cast<wxCFEventLoop*>(wxEventLoop::GetActive());
+ if (loop)
+ loop->SetShouldWaitForEvent(true);
+
return true;
}