+        if BUFFERED:
+            # Create a buffered paint DC.  It will create the real
+            # wxPaintDC and then blit the bitmap to it when dc is
+            # deleted.  Since we don't need to draw anything else
+            # here that's all there is to it.
+            dc = wxBufferedPaintDC(self, self.buffer)
+        else:
+            dc = wxPaintDC(self)
+            self.PrepareDC(dc)
+            # since we're not buffering in this case, we have to
+            # paint the whole window, potentially very time consuming.
+            self.DoDrawing(dc)