enum wxMutexError
{
- wxMUTEX_NO_ERROR = 0,
- wxMUTEX_DEAD_LOCK, // Mutex has been already locked by THE CALLING thread
- wxMUTEX_BUSY, // Mutex has been already locked by ONE thread
- wxMUTEX_UNLOCKED,
- wxMUTEX_MISC_ERROR
+ wxMUTEX_NO_ERROR = 0,
+ wxMUTEX_DEAD_LOCK, // Mutex has been already locked by THE CALLING thread
+ wxMUTEX_BUSY, // Mutex has been already locked by ONE thread
+ wxMUTEX_UNLOCKED,
+ wxMUTEX_MISC_ERROR
};
enum wxThreadError
{
- wxTHREAD_NO_ERROR = 0, // No error
- wxTHREAD_NO_RESOURCE, // No resource left to create a new thread
- wxTHREAD_RUNNING, // The thread is already running
- wxTHREAD_NOT_RUNNING, // The thread isn't running
- wxTHREAD_KILLED, // Thread we waited for had to be killed
- wxTHREAD_MISC_ERROR // Some other error
+ wxTHREAD_NO_ERROR = 0, // No error
+ wxTHREAD_NO_RESOURCE, // No resource left to create a new thread
+ wxTHREAD_RUNNING, // The thread is already running
+ wxTHREAD_NOT_RUNNING, // The thread isn't running
+ wxTHREAD_KILLED, // Thread we waited for had to be killed
+ wxTHREAD_MISC_ERROR // Some other error
};
enum wxThreadKind
wxMutex& operator=(const wxMutex&);
int m_locked;
- wxMutexInternal *p_internal;
+ wxMutexInternal *m_internal;
};
// a helper class which locks the mutex in the ctor and unlocks it in the dtor:
// in order to avoid any overhead under platforms where critical sections are
// just mutexes make all wxCriticalSection class functions inline
-#if !defined(__WXMSW__) && !defined(__WXPM__) && !defined(__WXMAC__)
+#if !defined(__WXMSW__) && !defined(__WXPM__)
#define WXCRITICAL_INLINE inline
#define wxCRITSECT_IS_MUTEX 1
-#else // MSW || Mac || OS2
+#else // MSW || OS2
#define WXCRITICAL_INLINE
#define wxCRITSECT_IS_MUTEX 0
};
// ----------------------------------------------------------------------------
-// Condition handler.
+// Condition variable: allows to block the thread execution until something
+// happens (== condition is signaled)
// ----------------------------------------------------------------------------
class wxConditionInternal;
class WXDLLEXPORT wxCondition
{
public:
- // constructor & destructor
- wxCondition();
- ~wxCondition();
-
- // Waits indefinitely.
- void Wait(wxMutex& mutex);
- // Waits until a signal is raised or the timeout is elapsed.
- bool Wait(wxMutex& mutex, unsigned long sec, unsigned long nsec);
- // Raises a signal: only one "Waiter" is released.
- void Signal();
- // Broadcasts to all "Waiters".
- void Broadcast();
+ // constructor & destructor
+ wxCondition();
+ ~wxCondition();
+
+ // wait until the condition is signaled
+ // waits indefinitely.
+ void Wait();
+ // waits until a signal is raised or the timeout elapses
+ bool Wait(unsigned long sec, unsigned long nsec);
+
+ // signal the condition
+ // wakes up one (and only one) of the waiting threads
+ void Signal();
+ // wakes up all threads waiting onthis condition
+ void Broadcast();
private:
- wxConditionInternal *p_internal;
+ wxConditionInternal *m_internal;
};
// ----------------------------------------------------------------------------
// NB: at least under MSW worker threads can not call ::wxSleep()!
static void Sleep(unsigned long milliseconds);
+ // get the number of system CPUs - useful with SetConcurrency()
+ // (the "best" value for it is usually number of CPUs + 1)
+ //
+ // Returns -1 if unknown, number of CPUs otherwise
+ static int GetCPUCount();
+
+ // sets the concurrency level: this is, roughly, the number of threads
+ // the system tries to schedule to run in parallel. 0 means the
+ // default value (usually acceptable, but may not yield the best
+ // performance for this process)
+ //
+ // Returns TRUE on success, FALSE otherwise (if not implemented, for
+ // example)
+ static bool SetConcurrency(size_t level);
+
// constructor only creates the C++ thread object and doesn't create (or
// start) the real thread
wxThread(wxThreadKind kind = wxTHREAD_DETACHED);
friend class wxThreadInternal;
// the (platform-dependent) thread class implementation
- wxThreadInternal *p_internal;
+ wxThreadInternal *m_internal;
// protects access to any methods of wxThreadInternal object
wxCriticalSection m_critsect;
// having to take them inside "#if wxUSE_THREADS"
#define wxENTER_CRIT_SECT(cs) (cs).Enter()
#define wxLEAVE_CRIT_SECT(cs) (cs).Leave()
+#define wxCRIT_SECT_DECLARE(cs) static wxCriticalSection cs
#define wxCRIT_SECT_LOCKER(name, cs) wxCriticalSectionLocker name(cs)
#else // !wxUSE_THREADS
// having to take them inside "#if wxUSE_THREADS"
#define wxENTER_CRIT_SECT(cs)
#define wxLEAVE_CRIT_SECT(cs)
+#define wxCRIT_SECT_DECLARE(cs)
#define wxCRIT_SECT_LOCKER(name, cs)
#endif // wxUSE_THREADS
// wxApp then should block all "dangerous" messages
extern bool WXDLLEXPORT wxIsWaitingForThread();
#elif defined(__WXMAC__)
- extern void WXDLLEXPORT wxMutexGuiLeaveOrEnter();
+ extern void WXDLLEXPORT wxMutexGuiLeaveOrEnter();
// returns TRUE if the main thread has GUI lock
extern bool WXDLLEXPORT wxGuiOwnedByMainThread();
// return TRUE if the main thread is waiting for some other to terminate:
// wxApp then should block all "dangerous" messages
extern bool WXDLLEXPORT wxIsWaitingForThread();
+
+ // implement wxCriticalSection using mutexes
+ inline wxCriticalSection::wxCriticalSection() { }
+ inline wxCriticalSection::~wxCriticalSection() { }
+
+ inline void wxCriticalSection::Enter() { (void)m_mutex.Lock(); }
+ inline void wxCriticalSection::Leave() { (void)m_mutex.Unlock(); }
#elif defined(__WXPM__)
// unlock GUI if there are threads waiting for and lock it back when
// there are no more of them - should be called periodically by the main