// typedefs
// ----------------------------------------------------------------------------
-#ifdef __WXMSW__
+#if (defined(__WXMSW__) && !defined(__WXMICROWIN__)) || defined (__WXPM__)
class WXDLLEXPORT wxApp;
typedef wxApp* (*wxAppInitializerFunction)();
#else
typedef wxObject* (*wxAppInitializerFunction)();
#endif
+class WXDLLEXPORT wxCmdLineParser;
+
// ----------------------------------------------------------------------------
// headers we have to include here
// ----------------------------------------------------------------------------
#include "wx/event.h" // for the base class
#if wxUSE_GUI
- #include "wx/window.h" // for wxTopLevelWindows
+ #include "wx/window.h" // for wxTopLevelWindows
#endif // wxUSE_GUI
#if wxUSE_LOG
static const int wxPRINT_WINDOWS = 1;
static const int wxPRINT_POSTSCRIPT = 2;
+// ----------------------------------------------------------------------------
+// support for framebuffer ports
+// ----------------------------------------------------------------------------
+
+#if wxUSE_GUI
+// VS: Fullscreen/framebuffer application needs to choose display mode prior
+// to wxWindows initialization. This class holds information about display
+// mode. It is used by wxApp::Set/GetDisplayMode.
+class WXDLLEXPORT wxDisplayModeInfo
+{
+public:
+ wxDisplayModeInfo() : m_ok(FALSE) {}
+ wxDisplayModeInfo(unsigned width, unsigned height, unsigned depth)
+ : m_width(width), m_height(height), m_depth(depth), m_ok(TRUE) {}
+
+ unsigned GetWidth() const { return m_width; }
+ unsigned GetHeight() const { return m_height; }
+ unsigned GetDepth() const { return m_depth; }
+ bool IsOk() const { return m_ok; }
+
+private:
+ unsigned m_width, m_height, m_depth;
+ bool m_ok;
+};
+#endif
+
// ----------------------------------------------------------------------------
// the common part of wxApp implementations for all platforms
// ----------------------------------------------------------------------------
class WXDLLEXPORT wxAppBase : public wxEvtHandler
{
public:
+ wxAppBase();
+
// the virtual functions which may/must be overridden in the derived class
// -----------------------------------------------------------------------
// the top level program window and return TRUE.
//
// Override: always in GUI application, rarely in console ones.
-#if wxUSE_GUI
- virtual bool OnInit() { return FALSE; };
-#else // !GUI
- virtual bool OnInit() { return TRUE; };
-#endif // wxUSE_GUI
+ virtual bool OnInit();
#if wxUSE_GUI
// a platform-dependent version of OnInit(): the code here is likely to
// depend on the toolkit. default version does nothing.
//
// Override: rarely.
- virtual bool OnInitGui() { return TRUE; }
+ virtual bool OnInitGui();
#endif // wxUSE_GUI
// called to start program execution - the default version just enters
// process the first event in the event queue (blocks until an event
// apperas if there are none currently)
virtual void Dispatch() = 0;
+
+ // process all currently pending events right now
+ //
+ // it is an error to call Yield() recursively unless the value of
+ // onlyIfNeeded is TRUE
+ //
+ // WARNING: this function is dangerous as it can lead to unexpected
+ // reentrancies (i.e. when called from an event handler it
+ // may result in calling the same event handler again), use
+ // with _extreme_ care or, better, don't use at all!
+ virtual bool Yield(bool onlyIfNeeded = FALSE) = 0;
#endif // wxUSE_GUI
// application info: name, description, vendor
// top level window functions
// --------------------------
+ // return TRUE if our app has focus
+ virtual bool IsActive() const { return m_isActive; }
+
// set the "main" top level window
void SetTopWindow(wxWindow *win) { m_topWindow = win; }
// return the "main" top level window (if it hadn't been set previously
// with SetTopWindow(), will return just some top level window and, if
// there are none, will return NULL)
- wxWindow *GetTopWindow() const
+ virtual wxWindow *GetTopWindow() const
{
if (m_topWindow)
return m_topWindow;
#endif // wxUSE_GUI
+ // cmd line parsing stuff
+ // ----------------------
+
+ // all of these methods may be overridden in the derived class to
+ // customize the command line parsing (by default only a few standard
+ // options are handled)
+ //
+ // you also need to call wxApp::OnInit() from YourApp::OnInit() for all
+ // this to work
+
+#if wxUSE_CMDLINE_PARSER
+ // this one is called from OnInit() to add all supported options
+ // to the given parser
+ virtual void OnInitCmdLine(wxCmdLineParser& parser);
+
+ // called after successfully parsing the command line, return TRUE
+ // to continue and FALSE to exit
+ virtual bool OnCmdLineParsed(wxCmdLineParser& parser);
+
+ // called if "--help" option was specified, return TRUE to continue
+ // and FALSE to exit
+ virtual bool OnCmdLineHelp(wxCmdLineParser& parser);
+
+ // called if incorrect command line options were given, return
+ // FALSE to abort and TRUE to continue
+ virtual bool OnCmdLineError(wxCmdLineParser& parser);
+#endif // wxUSE_CMDLINE_PARSER
+
// miscellaneous customization functions
// -------------------------------------
// object) - this log object is used by default by all wxLogXXX()
// functions.
virtual wxLog *CreateLogTarget()
-#if wxUSE_GUI
- { return new wxLogGui; }
-#else // !GUI
- { return new wxLogStderr; }
-#endif // wxUSE_GUI
+ #if wxUSE_GUI && wxUSE_LOGGUI && !defined(__WXMICROWIN__)
+ { return new wxLogGui; }
+ #else // !GUI
+ { return new wxLogStderr; }
+ #endif // wxUSE_GUI
#endif // wxUSE_LOG
#if wxUSE_GUI
// wxICON_XXX values
virtual wxIcon GetStdIcon(int which) const = 0;
+ // Get display mode that is used use. This is only used in framebuffer wxWin ports
+ // (such as wxMGL).
+ virtual wxDisplayModeInfo GetDisplayMode() const { return wxDisplayModeInfo(); }
+ // Set display mode to use. This is only used in framebuffer wxWin ports
+ // (such as wxMGL). This method should be called from wxApp:OnInitGui
+ virtual bool SetDisplayMode(const wxDisplayModeInfo& WXUNUSED(info)) { return TRUE; }
+
// VZ: what does this do exactly?
void SetWantDebugOutput( bool flag ) { m_wantDebugOutput = flag; }
bool GetWantDebugOutput() const { return m_wantDebugOutput; }
+ // set use of best visual flag (see below)
+ void SetUseBestVisual( bool flag ) { m_useBestVisual = flag; }
+ bool GetUseBestVisual() const { return m_useBestVisual; }
+
// set/get printing mode: see wxPRINT_XXX constants.
//
// default behaviour is the normal one for Unix: always use PostScript
// printing.
virtual void SetPrintMode(int WXUNUSED(mode)) { }
int GetPrintMode() const { return wxPRINT_POSTSCRIPT; }
+
+ // called by toolkit-specific code to set the app status: active (we have
+ // focus) or not and also the last window which had focus before we were
+ // deactivated
+ virtual void SetActive(bool isActive, wxWindow *lastFocus);
#endif // wxUSE_GUI
+ // debugging support
+ // -----------------
+
+ // this function is called when an assert failure occurs, the base class
+ // version does the normal processing (i.e. shows the usual assert failure
+ // dialog box)
+#ifdef __WXDEBUG__
+ virtual void OnAssert(const wxChar *file, int line, const wxChar *msg);
+#endif // __WXDEBUG__
+
// implementation only from now on
// -------------------------------
static wxAppInitializerFunction GetInitializerFunction()
{ return m_appInitFn; }
+ // needed to avoid link errors
+#ifdef __DARWIN__
+ virtual ~wxAppBase() { }
+#endif
+
// process all events in the wxPendingEvents list
virtual void ProcessPendingEvents();
int argc;
wxChar **argv;
-//private:
protected:
// function used for dynamic wxApp creation
static wxAppInitializerFunction m_appInitFn;
m_appName, // app name
m_className; // class name
- // if TRUE, exit the main loop when the last top level window is deleted
- bool m_exitOnFrameDelete;
-
// TRUE if the application wants to get debug output
bool m_wantDebugOutput;
#if wxUSE_GUI
// the main top level window - may be NULL
wxWindow *m_topWindow;
+
+ // if TRUE, exit the main loop when the last top level window is deleted
+ bool m_exitOnFrameDelete;
+
+ // TRUE if the apps whats to use the best visual on systems where
+ // more than one are available (Sun, SGI, XFree86 4.0 ?)
+ bool m_useBestVisual;
+
+ // does any of our windows has focus?
+ bool m_isActive;
#endif // wxUSE_GUI
};
#include "wx/msw/app.h"
#elif defined(__WXMOTIF__)
#include "wx/motif/app.h"
- #elif defined(__WXQT__)
- #include "wx/qt/app.h"
+ #elif defined(__WXMGL__)
+ #include "wx/mgl/app.h"
#elif defined(__WXGTK__)
#include "wx/gtk/app.h"
#elif defined(__WXMAC__)
// Yield to other apps/messages
extern void WXDLLEXPORT wxWakeUpIdle();
-#if wxUSE_GUI
-
// Post a message to the given eventhandler which will be processed during the
// next event loop iteration
-inline void WXDLLEXPORT wxPostEvent(wxEvtHandler *dest, wxEvent& event)
+inline void wxPostEvent(wxEvtHandler *dest, wxEvent& event)
{
wxCHECK_RET( dest, wxT("need an object to post event to in wxPostEvent") );
+#if wxUSE_GUI
dest->AddPendingEvent(event);
-}
-
+#else
+ dest->ProcessEvent(event);
#endif // wxUSE_GUI
+}
// console applications may avoid using DECLARE_APP and IMPLEMENT_APP macros
// and call these functions instead at the program startup and termination
// wxUninitialize()
extern void WXDLLEXPORT wxUninitialize();
+// create an object of this class on stack to initialize/cleanup thel ibrary
+// automatically
+class WXDLLEXPORT wxInitializer
+{
+public:
+ // initialize the library
+ wxInitializer() { m_ok = wxInitialize(); }
+
+ // has the initialization been successful? (explicit test)
+ bool IsOk() const { return m_ok; }
+
+ // has the initialization been successful? (implicit test)
+ operator bool() const { return m_ok; }
+
+ // dtor only does clean up if we initialized the library properly
+ ~wxInitializer() { if ( m_ok ) wxUninitialize(); }
+
+private:
+ bool m_ok;
+};
+
#endif // !wxUSE_GUI
// ----------------------------------------------------------------------------
// be in your main program (e.g. hello.cpp). Now IMPLEMENT_APP should add this
// code if required.
-#if defined(__AIX__) || defined(__HPUX__) || defined( __VMS__ ) || defined(__WXPM__)
+#if !wxUSE_GUI || defined(__WXMOTIF__) || defined(__WXGTK__) || defined(__WXPM__) || defined(__WXMGL__)
#define IMPLEMENT_WXWIN_MAIN \
extern int wxEntry( int argc, char *argv[] ); \
int main(int argc, char *argv[]) { return wxEntry(argc, argv); }
+#elif defined(__WXMAC__) && defined(__UNIX__)
+ // wxMac seems to have a specific wxEntry prototype
+ #define IMPLEMENT_WXWIN_MAIN \
+ extern int wxEntry( int argc, char *argv[], bool enterLoop = 1 ); \
+ int main(int argc, char *argv[]) { return wxEntry(argc, argv); }
#elif defined(__WXMSW__) && defined(WXUSINGDLL)
// NT defines APIENTRY, 3.x not
#if !defined(WXAPIENTRY)
- #ifdef __WATCOMC__
- #define WXAPIENTRY PASCAL
- #else
- #define WXAPIENTRY FAR PASCAL
- #endif
+ #define WXAPIENTRY WXFAR wxSTDCALL
#endif
+ #include <windows.h>
+ #include "wx/msw/winundef.h"
+
#define IMPLEMENT_WXWIN_MAIN \
- int WXAPIENTRY WinMain(HINSTANCE hInstance, HINSTANCE hPrevInstance,\
- LPSTR m_lpCmdLine, int nCmdShow )\
+ extern "C" int WXAPIENTRY WinMain(HINSTANCE hInstance,\
+ HINSTANCE hPrevInstance,\
+ LPSTR m_lpCmdLine, int nCmdShow)\
{\
- return wxEntry((WXHINSTANCE) hInstance, \
+ return wxEntry((WXHINSTANCE) hInstance,\
(WXHINSTANCE) hPrevInstance,\
m_lpCmdLine, nCmdShow);\
}
-
#else
#define IMPLEMENT_WXWIN_MAIN
#endif
-// use this macro exactly once, the argument is the name of the wxApp-derived
-// class which is the class of your application
-#define IMPLEMENT_APP(appname) \
- wxApp *wxCreateApp() { return new appname; } \
+#ifdef __WXUNIVERSAL__
+ #include "wx/univ/theme.h"
+
+ #define IMPLEMENT_WX_THEME_SUPPORT \
+ WX_USE_THEME(win32); \
+ WX_USE_THEME(gtk);
+#else
+ #define IMPLEMENT_WX_THEME_SUPPORT
+#endif
+
+// Use this macro if you want to define your own main() or WinMain() function
+// and call wxEntry() from there.
+#define IMPLEMENT_APP_NO_MAIN(appname) \
+ wxApp *wxCreateApp() { return new appname; } \
wxAppInitializer wxTheAppInitializer((wxAppInitializerFunction) wxCreateApp); \
- appname& wxGetApp() { return *(appname *)wxTheApp; } \
+ appname& wxGetApp() { return *(appname *)wxTheApp; }
+
+// Same as IMPLEMENT_APP() normally but doesn't include themes support in
+// wxUniversal builds
+#define IMPLEMENT_APP_NO_THEMES(appname) \
+ IMPLEMENT_APP_NO_MAIN(appname) \
IMPLEMENT_WXWIN_MAIN
+// Use this macro exactly once, the argument is the name of the wxApp-derived
+// class which is the class of your application.
+#define IMPLEMENT_APP(appname) \
+ IMPLEMENT_APP_NO_THEMES(appname) \
+ IMPLEMENT_WX_THEME_SUPPORT
+
+// this macro can be used multiple times and just allows you to use wxGetApp()
+// function
#define DECLARE_APP(appname) extern appname& wxGetApp();
#endif