+ dirFromPos = m_tmpSelFromCell->GetAbsPos();
+ if ( x < m_tmpSelFromPos.x )
+ {
+ dirFromPos.x += m_tmpSelFromCell->GetWidth();
+ dirFromPos.y += m_tmpSelFromCell->GetHeight();
+ }
+ }
+ bool goingDown = dirFromPos.y < y ||
+ (dirFromPos.y == y && dirFromPos.x < x);
+
+ // determine selection span:
+ if ( /*still*/ !m_tmpSelFromCell )
+ {
+ if (goingDown)
+ {
+ m_tmpSelFromCell = m_Cell->FindCellByPos(
+ m_tmpSelFromPos.x,m_tmpSelFromPos.y,
+ wxHTML_FIND_NEAREST_AFTER);
+ if (!m_tmpSelFromCell)
+ m_tmpSelFromCell = m_Cell->GetFirstTerminal();
+ }
+ else
+ {
+ m_tmpSelFromCell = m_Cell->FindCellByPos(
+ m_tmpSelFromPos.x,m_tmpSelFromPos.y,
+ wxHTML_FIND_NEAREST_BEFORE);
+ if (!m_tmpSelFromCell)
+ m_tmpSelFromCell = m_Cell->GetLastTerminal();
+ }
+ }
+
+ wxHtmlCell *selcell = cell;
+ if (!selcell)
+ {
+ if (goingDown)
+ {
+ selcell = m_Cell->FindCellByPos(x, y,
+ wxHTML_FIND_NEAREST_BEFORE);
+ if (!selcell)
+ selcell = m_Cell->GetLastTerminal();
+ }
+ else
+ {
+ selcell = m_Cell->FindCellByPos(x, y,
+ wxHTML_FIND_NEAREST_AFTER);
+ if (!selcell)
+ selcell = m_Cell->GetFirstTerminal();
+ }
+ }
+
+ // NB: it may *rarely* happen that the code above didn't find one
+ // of the cells, e.g. if wxHtmlWindow doesn't contain any
+ // visible cells.
+ if ( selcell && m_tmpSelFromCell )
+ {
+ if ( !m_selection )
+ {
+ // start selecting only if mouse movement was big enough
+ // (otherwise it was meant as mouse click, not selection):
+ const int PRECISION = 2;
+ wxPoint diff = m_tmpSelFromPos - wxPoint(x,y);
+ if (abs(diff.x) > PRECISION || abs(diff.y) > PRECISION)
+ {
+ m_selection = new wxHtmlSelection();
+ }
+ }
+ if ( m_selection )
+ {
+ if ( m_tmpSelFromCell->IsBefore(selcell) )
+ {
+ m_selection->Set(m_tmpSelFromPos, m_tmpSelFromCell,
+ wxPoint(x,y), selcell); }
+ else
+ {
+ m_selection->Set(wxPoint(x,y), selcell,
+ m_tmpSelFromPos, m_tmpSelFromCell);
+ }
+ m_selection->ClearPrivPos();
+ Refresh();
+ }
+ }
+ }
+
+ // handle cursor and status bar text changes:
+ if ( cell != m_tmpLastCell )
+ {
+ wxHtmlLinkInfo *lnk = cell ? cell->GetLink(x, y) : NULL;
+ wxCursor cur;
+ if (cell)
+ cur = cell->GetCursor();
+ else
+ cur = *wxSTANDARD_CURSOR;
+ SetCursor(cur);
+
+ if (lnk != m_tmpLastLink)
+ {
+#if wxUSE_STATUSBAR
+ if (lnk == NULL)
+ {
+ if (m_RelatedStatusBar != -1)
+ m_RelatedFrame->SetStatusText(wxEmptyString,
+ m_RelatedStatusBar);
+ }
+ else
+ {
+ if (m_RelatedStatusBar != -1)
+ m_RelatedFrame->SetStatusText(lnk->GetHref(),
+ m_RelatedStatusBar);
+ }
+#endif // wxUSE_STATUSBAR
+ m_tmpLastLink = lnk;
+ }
+
+ m_tmpLastCell = cell;
+ }
+ else // mouse moved but stayed in the same cell
+ {
+ if ( cell )
+ OnCellMouseHover(cell, x, y);
+ }
+
+ m_tmpMouseMoved = false;
+ }
+}
+
+#if wxUSE_CLIPBOARD
+void wxHtmlWindow::StopAutoScrolling()
+{
+ if ( m_timerAutoScroll )
+ {
+ wxDELETE(m_timerAutoScroll);
+ }
+}
+
+void wxHtmlWindow::OnMouseEnter(wxMouseEvent& event)
+{
+ StopAutoScrolling();
+ event.Skip();
+}
+
+void wxHtmlWindow::OnMouseLeave(wxMouseEvent& event)
+{
+ // don't prevent the usual processing of the event from taking place
+ event.Skip();
+
+ // when a captured mouse leave a scrolled window we start generate
+ // scrolling events to allow, for example, extending selection beyond the
+ // visible area in some controls
+ if ( wxWindow::GetCapture() == this )
+ {
+ // where is the mouse leaving?
+ int pos, orient;
+ wxPoint pt = event.GetPosition();
+ if ( pt.x < 0 )
+ {
+ orient = wxHORIZONTAL;
+ pos = 0;
+ }
+ else if ( pt.y < 0 )
+ {
+ orient = wxVERTICAL;
+ pos = 0;
+ }
+ else // we're lower or to the right of the window
+ {
+ wxSize size = GetClientSize();
+ if ( pt.x > size.x )
+ {
+ orient = wxHORIZONTAL;
+ pos = GetVirtualSize().x / wxHTML_SCROLL_STEP;
+ }
+ else if ( pt.y > size.y )
+ {
+ orient = wxVERTICAL;
+ pos = GetVirtualSize().y / wxHTML_SCROLL_STEP;
+ }
+ else // this should be impossible
+ {
+ // but seems to happen sometimes under wxMSW - maybe it's a bug
+ // there but for now just ignore it
+
+ //wxFAIL_MSG( _T("can't understand where has mouse gone") );
+
+ return;