+    wxRect rect = rectCell;
+    rect.Inflate(-1);
+
+    // erase only this cells background, overflow cells should have been erased
+    wxGridCellRenderer::Draw(grid, attr, dc, rectCell, row, col, isSelected);
+
+    int hAlign, vAlign;
+    attr.GetAlignment(&hAlign, &vAlign);
+
+    int overflowCols = 0;
+
+    if (attr.GetOverflow())
+    {
+        int cols = grid.GetNumberCols();
+        int best_width = GetBestSize(grid,attr,dc,row,col).GetWidth();
+        int cell_rows, cell_cols;
+        attr.GetSize( &cell_rows, &cell_cols ); // shouldn't get here if <= 0
+        if ((best_width > rectCell.width) && (col < cols) && grid.GetTable())
+        {
+            int i, c_cols, c_rows;
+            for (i = col+cell_cols; i < cols; i++)
+            {
+                bool is_empty = true;
+                for (int j=row; j < row + cell_rows; j++)
+                {
+                    // check w/ anchor cell for multicell block
+                    grid.GetCellSize(j, i, &c_rows, &c_cols);
+                    if (c_rows > 0)
+                        c_rows = 0;
+                    if (!grid.GetTable()->IsEmptyCell(j + c_rows, i))
+                    {
+                        is_empty = false;
+                        break;
+                    }
+                }
+
+                if (is_empty)
+                {
+                    rect.width += grid.GetColSize(i);
+                }
+                else
+                {
+                    i--;
+                    break;
+                }
+
+                if (rect.width >= best_width)
+                    break;
+            }
+
+            overflowCols = i - col - cell_cols + 1;
+            if (overflowCols >= cols)
+                overflowCols = cols - 1;
+        }
+
+        if (overflowCols > 0) // redraw overflow cells w/ proper hilight
+        {
+            hAlign = wxALIGN_LEFT; // if oveflowed then it's left aligned
+            wxRect clip = rect;
+            clip.x += rectCell.width;
+            // draw each overflow cell individually
+            int col_end = col + cell_cols + overflowCols;
+            if (col_end >= grid.GetNumberCols())
+                col_end = grid.GetNumberCols() - 1;
+            for (int i = col + cell_cols; i <= col_end; i++)
+            {
+                clip.width = grid.GetColSize(i) - 1;
+                dc.DestroyClippingRegion();
+                dc.SetClippingRegion(clip);
+
+                SetTextColoursAndFont(grid, attr, dc,
+                        grid.IsInSelection(row,i));
+
+                grid.DrawTextRectangle(dc, grid.GetCellValue(row, col),
+                        rect, hAlign, vAlign);
+                clip.x += grid.GetColSize(i) - 1;
+            }
+
+            rect = rectCell;
+            rect.Inflate(-1);
+            rect.width++;
+            dc.DestroyClippingRegion();
+        }
+    }