virtual void Refresh( bool eraseBackground = TRUE,
const wxRect *rect = (const wxRect *) NULL );
+ virtual void Update();
+
virtual void Clear();
virtual bool SetBackgroundColour( const wxColour &colour );
const wxFont *theFont = (const wxFont *) NULL)
const;
- virtual void SetScrollbar( int orient, int pos, int thumbVisible,
- int range, bool refresh = TRUE );
- virtual void SetScrollPos( int orient, int pos, bool refresh = TRUE );
- virtual int GetScrollPos( int orient ) const;
- virtual int GetScrollThumb( int orient ) const;
- virtual int GetScrollRange( int orient ) const;
virtual void ScrollWindow( int dx, int dy,
const wxRect* rect = (wxRect *) NULL );
// Get main widget for this window, e.g. a text widget
virtual WXWindow GetMainWindow() const;
- // Get the widget that corresponds to the label (for font setting, label setting etc.)
- virtual WXWindow GetLabelWindow() const;
- // Get the client widget for this window (something we can create other
- // windows on)
- virtual WXWindow GetClientWindow() const;
- // Get the top widget for this window, e.g. the scrolled widget parent of a
- // multi-line text widget. Top means, top in the window hierarchy that
- // implements this window.
- virtual WXWindow GetTopWindow() const;
// Get the underlying X window and display
WXWindow GetXWindow() const;
WXDisplay *GetXDisplay() const;
- // called from Motif callbacks - and should only be called from there
-
- void SetButton1(bool pressed) { m_button1Pressed = pressed; }
- void SetButton2(bool pressed) { m_button2Pressed = pressed; }
- void SetButton3(bool pressed) { m_button3Pressed = pressed; }
-
void SetLastClick(int button, long timestamp)
- { m_lastButton = button; m_lastTS = timestamp; }
+ { m_lastButton = button; m_lastTS = timestamp; }
int GetLastClickedButton() const { return m_lastButton; }
long GetLastClickTime() const { return m_lastTS; }
// arrange status bar, toolbar etc.
virtual bool PreResize();
- // Generates a paint event
- virtual void DoPaint();
-
- // update rectangle/region manipulation
- // (for wxWindowDC and Motif callbacks only)
- // -----------------------------------------
+ // Generates paint events from m_updateRegion
+ void SendPaintEvents();
- // read/write access to the update rect list
- const wxRectList& GetUpdateRects() const { return m_updateRects; }
+ // Generates erase events from m_clearRegion
+ void SendEraseEvents();
- // Adds a recangle to the updates list
- void AddUpdateRect(int x, int y, int w, int h)
- { m_updateRects.Append(new wxRect(x, y, w, h)); }
+ // Clip to paint region?
+ bool GetClipPaintRegion() { return m_clipPaintRegion; }
- // Empties the m_updateRects list
- void ClearUpdateRects();
-
- void ClearUpdateRegion() { m_updateRegion.Clear(); }
- void SetUpdateRegion(const wxRegion& region) { m_updateRegion = region; }
+ // Return clear region
+ wxRegion &GetClearRegion() { return m_clearRegion; }
// sets the fore/background colour for the given widget
static void DoChangeForegroundColour(WXWindow widget, wxColour& foregroundColour);
// smaller
virtual wxPoint GetClientAreaOrigin() const;
-protected:
- // event handlers (not virtual by design)
- void OnIdle(wxIdleEvent& event);
+ // I don't want users to override what's done in idle so everything that
+ // has to be done in idle time in order for wxX11 to work is done in
+ // OnInternalIdle
+ virtual void OnInternalIdle();
- // Makes an adjustment to the window position (for example, a frame that has
- // a toolbar that it manages itself).
- virtual void AdjustForParentClientOrigin(int& x, int& y, int sizeFlags);
+ // For compatibility across platforms (not in event table)
+ void OnIdle(wxIdleEvent& WXUNUSED(event)) {}
- wxWindow *GetChild(int number) const
- { return GetChildren().Item(number)->GetData(); }
+ // Go up to a toplevel window and query which window has the focus.
+ // May return NULL.
+ wxWindow *GetFocusWidget();
+protected:
// Responds to colour changes: passes event on to children.
void OnSysColourChanged(wxSysColourChangedEvent& event);
- void SetMainWindow(WXWindow w) { m_mainWidget = w; }
-
- bool CanAddEventHandler() const { return m_canAddEventHandler; }
- void SetCanAddEventHandler(bool flag) { m_canAddEventHandler = flag; }
-
-public:
- WXPixmap GetBackingPixmap() const { return m_backingPixmap; }
- void SetBackingPixmap(WXPixmap pixmap) { m_backingPixmap = pixmap; }
- int GetPixmapWidth() const { return m_pixmapWidth; }
- int GetPixmapHeight() const { return m_pixmapHeight; }
- void SetPixmapWidth(int w) { m_pixmapWidth = w; }
- void SetPixmapHeight(int h) { m_pixmapHeight = h; }
-
- // Change properties
- virtual void ChangeFont(bool keepOriginalSize = TRUE); // Change to the current font (often overridden)
-
- // Change background and foreground colour using current background colour
- // setting (Motif generates foreground based on background)
- virtual void ChangeBackgroundColour();
- // Change foreground colour using current foreground colour setting
- virtual void ChangeForegroundColour();
-
-protected:
- // How to implement accelerators. If we find a key event, translate to
- // wxWindows wxKeyEvent form. Find a widget for the window. Now find a
- // wxWindow for the widget. If there isn't one, go up the widget hierarchy
- // trying to find one. Once one is found, call ProcessAccelerator for the
- // window. If it returns TRUE (processed the event), skip the X event,
- // otherwise carry on up the wxWindows window hierarchy calling
- // ProcessAccelerator. If all return FALSE, process the X event as normal.
- // Eventually we can implement OnCharHook the same way, but concentrate on
- // accelerators for now. ProcessAccelerator must look at the current
- // accelerator table, and try to find what menu id or window (beneath it)
- // has this ID. Then construct an appropriate command
- // event and send it.
-public:
- virtual bool ProcessAccelerator(wxKeyEvent& event);
-
-protected:
- // scrolling stuff
- // ---------------
-
- // create/destroy window scrollbars
- void CreateScrollbar(wxOrientation orientation);
- void DestroyScrollbar(wxOrientation orientation);
-
- // get either hor or vert scrollbar widget
- WXWindow GetScrollbar(wxOrientation orient) const
- { return orient == wxHORIZONTAL ? m_hScrollBar : m_vScrollBar; }
-
- // set the scroll pos
- void SetInternalScrollPos(wxOrientation orient, int pos)
- {
- if ( orient == wxHORIZONTAL )
- m_scrollPosX = pos;
- else
- m_scrollPosY = pos;
- }
-
- // Motif-specific flags
- // --------------------
-
- bool m_needsRefresh:1; // repaint backing store?
- bool m_canAddEventHandler:1; // ???
- bool m_button1Pressed:1;
- bool m_button2Pressed:1;
- bool m_button3Pressed:1;
-
// For double-click detection
long m_lastTS; // last timestamp
int m_lastButton; // last pressed button
- // List of wxRects representing damaged region
- wxRectList m_updateRects;
-
protected:
WXWindow m_mainWidget;
- WXWindow m_hScrollBar;
- WXWindow m_vScrollBar;
- WXWindow m_borderWidget;
- WXWindow m_scrolledWindow;
- WXWindow m_drawingArea;
- bool m_winCaptured;
- bool m_hScroll;
- bool m_vScroll;
- WXPixmap m_backingPixmap;
- int m_pixmapWidth;
- int m_pixmapHeight;
- int m_pixmapOffsetX;
- int m_pixmapOffsetY;
-
- // Store the last scroll pos, since in wxWin the pos isn't set automatically
- // by system
- int m_scrollPosX;
- int m_scrollPosY;
+ wxRegion m_clearRegion;
+ bool m_clipPaintRegion;
+ bool m_winCaptured; // ????
+ bool m_needsInputFocus; // Input focus set in OnIdle
- // Window border size
- int m_borderSize;
-
// implement the base class pure virtuals
virtual void DoClientToScreen( int *x, int *y ) const;
virtual void DoScreenToClient( int *x, int *y ) const;
int sizeFlags = wxSIZE_AUTO);
virtual void DoSetClientSize(int width, int height);
virtual void DoMoveWindow(int x, int y, int width, int height);
- virtual bool DoPopupMenu(wxMenu *menu, int x, int y);
-
virtual void DoCaptureMouse();
virtual void DoReleaseMouse();
-
+
#if wxUSE_TOOLTIPS
virtual void DoSetToolTip( wxToolTip *tip );
#endif // wxUSE_TOOLTIPS