// Name: app.h
// Purpose: interface of wxApp
// Author: wxWidgets team
-// RCS-ID: $Id$
// Licence: wxWindows licence
/////////////////////////////////////////////////////////////////////////////
virtual int FilterEvent(wxEvent& event);
/**
- Returns the main event loop instance, i.e. the event loop which is started
+ Returns the main event loop instance, i.e.\ the event loop which is started
by OnRun() and which dispatches all events sent from the native toolkit
to the application (except when new event loops are temporarily set-up).
The returned value maybe @NULL. Put initialization code which needs a
static wxAppConsole* GetInstance();
/**
- Returns @true if the main event loop is currently running, i.e. if the
+ Returns @true if the main event loop is currently running, i.e.\ if the
application is inside OnRun().
This can be useful to test whether events can be dispatched. For example,
//@{
/**
- This function is called when an assert failure occurs, i.e. the condition
+ This function is called when an assert failure occurs, i.e.\ the condition
specified in wxASSERT() macro evaluated to @false.
It is only called in debug mode (when @c __WXDEBUG__ is defined) as
const wxChar *msg);
/**
- Called when command line parsing fails (i.e. an incorrect command line option
+ Called when command line parsing fails (i.e.\ an incorrect command line option
was specified by the user). The default behaviour is to show the program usage
text and abort the program.
virtual wxWindow* GetTopWindow() const;
/**
- Returns @true if the application is active, i.e. if one of its windows is
+ Returns @true if the application is active, i.e.\ if one of its windows is
currently in the foreground.
If this function returns @false and you need to attract users attention to