#undef wxHAS_NATIVE_RENDERER
#endif
-// only MSW currently provides DrawTitleBarBitmap() method
-#if defined(__WXMSW__)
+// only MSW and OS X currently provides DrawTitleBarBitmap() method
+#if defined(__WXMSW__) || (defined(__WXMAC__) && wxUSE_LIBPNG && wxUSE_IMAGE)
#define wxHAS_DRAW_TITLE_BAR_BITMAP
#endif
{
wxTITLEBAR_BUTTON_CLOSE = 0x01000000,
wxTITLEBAR_BUTTON_MAXIMIZE = 0x02000000,
- wxTITLEBAR_BUTTON_ICONIZE = 0x04000000,
+ wxTITLEBAR_BUTTON_ICONIZE = 0x04000000,
wxTITLEBAR_BUTTON_RESTORE = 0x08000000,
wxTITLEBAR_BUTTON_HELP = 0x10000000
};
#ifdef wxHAS_DRAW_TITLE_BAR_BITMAP
// Draw one of the standard title bar buttons
//
- // This is currently implemented only for MSW because there is no way to
- // render standard title bar buttons under the other platforms, the best
- // can be done is to use normal (only) images which wxArtProvider provides
- // for wxART_HELP and wxART_CLOSE (but not any other title bar buttons)
+ // This is currently implemented only for MSW and OS X (for the close
+ // button only) because there is no way to render standard title bar
+ // buttons under the other platforms, the best can be done is to use normal
+ // (only) images which wxArtProvider provides for wxART_HELP and
+ // wxART_CLOSE (but not any other title bar buttons)
+ //
+ // NB: make sure PNG handler is enabled if using this function under OS X
virtual void DrawTitleBarBitmap(wxWindow *win,
wxDC& dc,
const wxRect& rect,