-#ifndef __SPINBUTTH_BASE__
-#define __SPINBUTTH_BASE__
+/////////////////////////////////////////////////////////////////////////////
+// Name: wx/spinbutt.h
+// Purpose: wxSpinButtonBase class
+// Author: Julian Smart, Vadim Zeitlin
+// Modified by:
+// Created: 23.07.99
+// RCS-ID: $Id$
+// Copyright: (c) Julian Smart
+// Licence: wxWindows licence
+/////////////////////////////////////////////////////////////////////////////
-#if defined(__WXMSW__)
-#include "wx/msw/spinbutt.h"
+#ifndef _WX_SPINBUTT_H_BASE_
+#define _WX_SPINBUTT_H_BASE_
+
+// ----------------------------------------------------------------------------
+// headers
+// ----------------------------------------------------------------------------
+
+#include "wx/defs.h"
+
+#if wxUSE_SPINBTN
+
+#include "wx/control.h"
+#include "wx/event.h"
+
+#define wxSPIN_BUTTON_NAME _T("wxSpinButton")
+
+// ----------------------------------------------------------------------------
+// The wxSpinButton is like a small scrollbar than is often placed next
+// to a text control.
+//
+// Styles:
+// wxSP_HORIZONTAL: horizontal spin button
+// wxSP_VERTICAL: vertical spin button (the default)
+// wxSP_ARROW_KEYS: arrow keys increment/decrement value
+// wxSP_WRAP: value wraps at either end
+// ----------------------------------------------------------------------------
+
+class WXDLLEXPORT wxSpinButtonBase : public wxControl
+{
+public:
+ wxSpinButtonBase() { InitBase(); }
+
+ // accessors
+ virtual int GetValue() const = 0;
+ virtual int GetMin() const { return m_min; }
+ virtual int GetMax() const { return m_max; }
+
+ // operations
+ virtual void SetValue(int val) = 0;
+ virtual void SetRange(int minVal, int maxVal)
+ {
+ m_min = minVal;
+ m_max = maxVal;
+ }
+
+ // is this spin button vertically oriented?
+ bool IsVertical() const { return (m_windowStyle & wxSP_VERTICAL) != 0; }
+
+protected:
+ // init the base part of the control
+ void InitBase()
+ {
+ m_min = 0;
+ m_max = 100;
+ }
+
+ // the range value
+ int m_min;
+ int m_max;
+};
+
+// ----------------------------------------------------------------------------
+// include the declaration of the real class
+// ----------------------------------------------------------------------------
+
+#if defined(__WXUNIVERSAL__)
+ #include "wx/univ/spinbutt.h"
+#elif defined(__WXMSW__) && defined(__WIN95__)
+ #include "wx/msw/spinbutt.h"
#elif defined(__WXMOTIF__)
-#include "wx/xt/spinbutt.h"
+ #include "wx/motif/spinbutt.h"
#elif defined(__WXGTK__)
-#include "wx/gtk/spinbutt.h"
+ #include "wx/gtk/spinbutt.h"
#elif defined(__WXQT__)
-#include "wx/qt/spinbutt.h"
+ #include "wx/qt/spinbutt.h"
+#elif defined(__WXMAC__)
+ #include "wx/mac/spinbutt.h"
+#elif defined(__WXPM__)
+ #include "wx/os2/spinbutt.h"
+#elif defined(__WXSTUBS__)
+ #include "wx/stubs/spinbutt.h"
#endif
+// ----------------------------------------------------------------------------
+// the wxSpinButton event
+// ----------------------------------------------------------------------------
+
+class WXDLLEXPORT wxSpinEvent : public wxNotifyEvent
+{
+public:
+ wxSpinEvent(wxEventType commandType = wxEVT_NULL, int id = 0)
+ : wxNotifyEvent(commandType, id)
+ {
+ }
+
+ // get the current value of the control
+ int GetPosition() const { return m_commandInt; }
+ void SetPosition(int pos) { m_commandInt = pos; }
+
+private:
+ DECLARE_DYNAMIC_CLASS(wxSpinEvent)
+};
+
+typedef void (wxEvtHandler::*wxSpinEventFunction)(wxSpinEvent&);
+
+// macros for handling spin events
+#define EVT_SPIN_UP(id, func) \
+ DECLARE_EVENT_TABLE_ENTRY( wxEVT_SCROLL_LINEUP, id, -1, (wxObjectEventFunction) (wxEventFunction) (wxSpinEventFunction) & func, NULL ),
+#define EVT_SPIN_DOWN(id, func) \
+ DECLARE_EVENT_TABLE_ENTRY( wxEVT_SCROLL_LINEDOWN, id, -1, (wxObjectEventFunction) (wxEventFunction) (wxSpinEventFunction) & func, NULL ),
+#define EVT_SPIN(id, func) \
+ DECLARE_EVENT_TABLE_ENTRY( wxEVT_SCROLL_THUMBTRACK, id, -1, (wxObjectEventFunction) (wxEventFunction) (wxSpinEventFunction) & func, NULL ),
+
+#endif // wxUSE_SPINBTN
+
#endif
- // __SPINBUTTH_BASE__
+ // _WX_SPINBUTT_H_BASE_