]> git.saurik.com Git - wxWidgets.git/blobdiff - include/wx/bmpbuttn.h
Add RunScript and implement on all backends. Document and add a very simple unit...
[wxWidgets.git] / include / wx / bmpbuttn.h
index 435220473ee48b7ff96c171b4d10be0e197dd100..66f4511758c798480f65df71f2148a8721161a14 100644 (file)
-#ifndef __BMPBUTTONH_BASE__
-#define __BMPBUTTONH_BASE__
+/////////////////////////////////////////////////////////////////////////////
+// Name:        wx/bmpbuttn.h
+// Purpose:     wxBitmapButton class interface
+// Author:      Vadim Zeitlin
+// Modified by:
+// Created:     25.08.00
+// RCS-ID:      $Id$
+// Copyright:   (c) 2000 Vadim Zeitlin
+// Licence:     wxWindows licence
+/////////////////////////////////////////////////////////////////////////////
 
 
-#if defined(__WXMSW__)
-#include "wx/msw/bmpbuttn.h"
+#ifndef _WX_BMPBUTTON_H_BASE_
+#define _WX_BMPBUTTON_H_BASE_
+
+#include "wx/defs.h"
+
+#if wxUSE_BMPBUTTON
+
+#include "wx/button.h"
+
+// FIXME: right now only wxMSW, wxGTK and wxOSX implement bitmap support in wxButton
+//        itself, this shouldn't be used for the other platforms neither
+//        when all of them do it
+#if (defined(__WXMSW__) || defined(__WXGTK20__) || defined(__WXOSX__)) && !defined(__WXUNIVERSAL__)
+    #define wxHAS_BUTTON_BITMAP
+#endif
+
+// ----------------------------------------------------------------------------
+// wxBitmapButton: a button which shows bitmaps instead of the usual string.
+// It has different bitmaps for different states (focused/disabled/pressed)
+// ----------------------------------------------------------------------------
+
+class WXDLLIMPEXP_CORE wxBitmapButtonBase : public wxButton
+{
+public:
+    wxBitmapButtonBase()
+    {
+#ifndef wxHAS_BUTTON_BITMAP
+        m_marginX =
+        m_marginY = 0;
+#endif // wxHAS_BUTTON_BITMAP
+    }
+
+    bool Create(wxWindow *parent,
+                wxWindowID winid,
+                const wxPoint& pos,
+                const wxSize& size,
+                long style,
+                const wxValidator& validator,
+                const wxString& name)
+    {
+        // We use wxBU_NOTEXT to let the base class Create() know that we are
+        // not going to show the label: this is a hack needed for wxGTK where
+        // we can show both label and bitmap only with GTK 2.6+ but we always
+        // can show just one of them and this style allows us to choose which
+        // one we need.
+        //
+        // And we also use wxBU_EXACTFIT to avoid being resized up to the
+        // standard button size as this doesn't make sense for bitmap buttons
+        // which are not standard anyhow and should fit their bitmap size.
+        return wxButton::Create(parent, winid, "",
+                                pos, size,
+                                style | wxBU_NOTEXT | wxBU_EXACTFIT,
+                                validator, name);
+    }
+
+    // set/get the margins around the button
+    virtual void SetMargins(int x, int y)
+    {
+        DoSetBitmapMargins(x, y);
+    }
+
+    int GetMarginX() const { return DoGetBitmapMargins().x; }
+    int GetMarginY() const { return DoGetBitmapMargins().y; }
+
+    // deprecated synonym for SetBitmapLabel()
+#if WXWIN_COMPATIBILITY_2_6
+    wxDEPRECATED_INLINE( void SetLabel(const wxBitmap& bitmap),
+       SetBitmapLabel(bitmap); )
+
+    // prevent virtual function hiding
+    virtual void SetLabel(const wxString& label)
+        { wxWindow::SetLabel(label); }
+#endif // WXWIN_COMPATIBILITY_2_6
+
+protected:
+#ifndef wxHAS_BUTTON_BITMAP
+    // function called when any of the bitmaps changes
+    virtual void OnSetBitmap() { InvalidateBestSize(); Refresh(); }
+
+    virtual wxBitmap DoGetBitmap(State which) const { return m_bitmaps[which]; }
+    virtual void DoSetBitmap(const wxBitmap& bitmap, State which)
+        { m_bitmaps[which] = bitmap; OnSetBitmap(); }
+
+    virtual wxSize DoGetBitmapMargins() const
+    {
+        return wxSize(m_marginX, m_marginY);
+    }
+
+    virtual void DoSetBitmapMargins(int x, int y)
+    {
+        m_marginX = x;
+        m_marginY = y;
+    }
+
+    // the bitmaps for various states
+    wxBitmap m_bitmaps[State_Max];
+
+    // the margins around the bitmap
+    int m_marginX,
+        m_marginY;
+#endif // !wxHAS_BUTTON_BITMAP
+
+    wxDECLARE_NO_COPY_CLASS(wxBitmapButtonBase);
+};
+
+#if defined(__WXUNIVERSAL__)
+    #include "wx/univ/bmpbuttn.h"
+#elif defined(__WXMSW__)
+    #include "wx/msw/bmpbuttn.h"
 #elif defined(__WXMOTIF__)
 #elif defined(__WXMOTIF__)
-#include "wx/xt/bmpbuttn.h"
+    #include "wx/motif/bmpbuttn.h"
+#elif defined(__WXGTK20__)
+    #include "wx/gtk/bmpbuttn.h"
 #elif defined(__WXGTK__)
 #elif defined(__WXGTK__)
-#include "wx/gtk/bmpbuttn.h"
-#elif defined(__WXQT__)
-#include "wx/qt/bmpbuttn.h"
+    #include "wx/gtk1/bmpbuttn.h"
+#elif defined(__WXMAC__)
+    #include "wx/osx/bmpbuttn.h"
+#elif defined(__WXCOCOA__)
+    #include "wx/cocoa/bmpbuttn.h"
+#elif defined(__WXPM__)
+    #include "wx/os2/bmpbuttn.h"
+#elif defined(__WXPALMOS__)
+    #include "wx/palmos/bmpbuttn.h"
 #endif
 
 #endif
 
-#endif
+#endif // wxUSE_BMPBUTTON
+
+#endif // _WX_BMPBUTTON_H_BASE_