+#ifndef _WX_BUTTON_H_BASE_
+#define _WX_BUTTON_H_BASE_
+
+#include "wx/defs.h"
+
+#if wxUSE_BUTTON
+
+// ----------------------------------------------------------------------------
+// wxButton flags
+// ----------------------------------------------------------------------------
+
+// These two flags are obsolete
+#define wxBU_NOAUTODRAW 0x0000
+#define wxBU_AUTODRAW 0x0004
+
+// These flags affect label alignment
+#define wxBU_LEFT 0x0040
+#define wxBU_TOP 0x0080
+#define wxBU_RIGHT 0x0100
+#define wxBU_BOTTOM 0x0200
+
+// by default, the buttons will be created with some (system dependent)
+// minimal size to make them look nicer, giving this style will make them as
+// small as possible
+#define wxBU_EXACTFIT 0x0001
+
+#include "wx/control.h"
+
+class WXDLLEXPORT wxBitmap;
+
+WXDLLEXPORT_DATA(extern const wxChar*) wxButtonNameStr;
+
+// ----------------------------------------------------------------------------
+// wxButton: a push button
+// ----------------------------------------------------------------------------
+
+class WXDLLEXPORT wxButtonBase : public wxControl
+{
+public:
+ wxButtonBase() { }
+
+ // show the image in the button in addition to the label
+ virtual void SetImageLabel(const wxBitmap& WXUNUSED(bitmap)) { }
+
+ // set the margins around the image
+ virtual void SetImageMargins(wxCoord WXUNUSED(x), wxCoord WXUNUSED(y)) { }
+
+ // this wxButton method is called when the button becomes the default one
+ // on its panel
+ virtual void SetDefault() { }
+
+ // Buttons on MSW can look bad if they are not native colours, because
+ // then they become owner-drawn and not theme-drawn. Disable it here
+ // in wxButtonBase to make it consistent.
+ virtual bool ShouldInheritColours() const { return false; }
+
+ // returns the default button size for this platform
+ static wxSize GetDefaultSize();
+
+ DECLARE_NO_COPY_CLASS(wxButtonBase)
+};
+
+#if defined(__WXUNIVERSAL__)
+ #include "wx/univ/button.h"
+#elif defined(__WXMSW__)
+ #include "wx/msw/button.h"