+// LoadBitmap
+#ifdef LoadBitmap
+ #undef LoadBitmap
+ inline HBITMAP LoadBitmap(HINSTANCE hInstance, LPCTSTR lpBitmapName)
+ {
+ #ifdef _UNICODE
+ return LoadBitmapW(hInstance, lpBitmapName);
+ #else // ANSI
+ return LoadBitmapA(hInstance, lpBitmapName);
+ #endif // Unicode/ANSI
+ }
+#endif // LoadBitmap