/////////////////////////////////////////////////////////////////////////////
// Name: msw/main.cpp
-// Purpose: Main/DllMain
+// Purpose: WinMain/DllMain
// Author: Julian Smart
// Modified by:
// Created: 04/01/98
// RCS-ID: $Id$
-// Copyright: (c) Julian Smart and Markus Holzem
-// Licence: wxWindows license
+// Copyright: (c) Julian Smart
+// Licence: wxWindows licence
/////////////////////////////////////////////////////////////////////////////
// ============================================================================
// headers
// ----------------------------------------------------------------------------
-#ifdef __GNUG__
+#if defined(__GNUG__) && !defined(NO_GCC_PRAGMA)
#pragma implementation
#endif
#include "wx/event.h"
#include "wx/app.h"
+#include "wx/cmdline.h"
#include "wx/msw/private.h"
-// Don't implement WinMain if we're building an MFC/wxWindows
-// hybrid app.
+// Don't implement WinMain if we're building an MFC/wxWindows hybrid app.
#if wxUSE_MFC && !defined(NOMAIN)
-#define NOMAIN 1
+ #define NOMAIN 1
#endif
-// from src/msw/app.cpp
-extern void WXDLLEXPORT wxEntryCleanup();
+#ifdef __BORLANDC__
+ // BC++ has to be special: its run-time expects the DLL entry point to be
+ // named DllEntryPoint instead of the (more) standard DllMain
+ #define DllMain DllEntryPoint
+#endif
-// ----------------------------------------------------------------------------
-// globals
-// ----------------------------------------------------------------------------
+#if defined(__WXMICROWIN__)
+ #define HINSTANCE HANDLE
+#endif
-HINSTANCE wxhInstance = 0;
+#if wxUSE_GUI
// ============================================================================
-// implementation
+// implementation: various entry points
// ============================================================================
// ----------------------------------------------------------------------------
-// various entry points
+// Windows-specific wxEntry
// ----------------------------------------------------------------------------
-// May wish not to have a DllMain or WinMain, e.g. if we're programming
-// a Netscape plugin or if we're writing a console application
-#if wxUSE_GUI && !defined(NOMAIN)
+WXDLLEXPORT int wxEntry(HINSTANCE hInstance,
+ HINSTANCE WXUNUSED(hPrevInstance),
+ char * WXUNUSED(pCmdLine),
+ int nCmdShow)
+{
+ // remember the parameters Windows gave us
+ wxSetInstance(hInstance);
+ wxApp::m_nCmdShow = nCmdShow;
+
+ // parse the command line: we can't use pCmdLine in Unicode build so it is
+ // simpler to never use it at all (this also results in a more correct
+ // argv[0])
+
+ // break the command line in words
+ wxArrayString args;
+ const wxChar *cmdLine = ::GetCommandLine();
+ if ( cmdLine )
+ {
+ args = wxCmdLineParser::ConvertStringToArgs(cmdLine);
+ }
-// NT defines APIENTRY, 3.x not
-#if !defined(APIENTRY)
- #define APIENTRY FAR PASCAL
-#endif
+ int argc = args.GetCount();
-/////////////////////////////////////////////////////////////////////////////////
-// WinMain
-// Note that WinMain is also defined in dummy.obj, which is linked to
-// an application that is using the DLL version of wxWindows.
+ // +1 here for the terminating NULL
+ wxChar **argv = new wxChar *[argc + 1];
+ for ( int i = 0; i < argc; i++ )
+ {
+ argv[i] = wxStrdup(args[i]);
+ }
-#if !defined(_WINDLL)
+ // argv[] must be NULL-terminated
+ argv[argc] = NULL;
-#if defined(__TWIN32__) || defined(__WXMICROWIN__)
- #define HINSTANCE HANDLE
+ return wxEntry(argc, argv);
+}
- extern "C"
-#endif
+// May wish not to have a DllMain or WinMain, e.g. if we're programming
+// a Netscape plugin or if we're writing a console application
+#if !defined(NOMAIN)
-int PASCAL WinMain(HINSTANCE hInstance,
- HINSTANCE hPrevInstance,
- LPSTR lpCmdLine,
- int nCmdShow)
+extern "C"
{
- return wxEntry((WXHINSTANCE) hInstance, (WXHINSTANCE) hPrevInstance,
- lpCmdLine, nCmdShow);
-}
-#endif // !defined(_WINDLL)
+// ----------------------------------------------------------------------------
+// WinMain
+// ----------------------------------------------------------------------------
-/////////////////////////////////////////////////////////////////////////////////
-// DllMain
+// Note that WinMain is also defined in dummy.obj, which is linked to
+// an application that is using the DLL version of wxWindows.
#if defined(_WINDLL)
// DLL entry point
-extern "C"
-#ifdef __BORLANDC__
-// SCD: I don't know why, but also OWL uses this function
-BOOL WINAPI DllEntryPoint (HANDLE hModule, DWORD fdwReason, LPVOID lpReserved)
-#else
-BOOL WINAPI DllMain (HANDLE hModule, DWORD fdwReason, LPVOID lpReserved)
-#endif
+BOOL WINAPI
+DllMain(HANDLE hModule, DWORD fdwReason, LPVOID WXUNUSED(lpReserved))
{
+ // Only call wxEntry if the application itself is part of the DLL.
+ // If only the wxWindows library is in the DLL, then the
+ // initialisation will be called when the application implicitly
+ // calls WinMain.
#ifndef WXMAKINGDLL
switch (fdwReason)
{
case DLL_PROCESS_ATTACH:
- // Only call wxEntry if the application itself is part of the DLL.
- // If only the wxWindows library is in the DLL, then the
- // initialisation will be called when the application implicitly
- // calls WinMain.
- return wxEntry((WXHINSTANCE) hModule);
+ return wxEntry(hModule);
case DLL_PROCESS_DETACH:
- if ( wxTheApp )
- wxTheApp->OnExit();
- wxEntryCleanup();
- break;
+ wxEntryCleanup();
+ break;
}
#else
(void)hModule;
(void)fdwReason;
#endif // !WXMAKINGDLL
- (void)lpReserved;
+
return TRUE;
}
#endif // _WINDLL
+} // extern "C"
+
#endif // !NOMAIN
+#endif // wxUSE_GUI
+
// ----------------------------------------------------------------------------
-// global functions
+// global HINSTANCE
// ----------------------------------------------------------------------------
+#if wxUSE_BASE
+
+HINSTANCE wxhInstance = 0;
+
HINSTANCE wxGetInstance()
{
return wxhInstance;
wxhInstance = hInst;
}
+#endif // wxUSE_BASE
+