_glcanvas.GLContext_swiginit(self,_glcanvas.new_GLContext(*args, **kwargs))
__swig_destroy__ = _glcanvas.delete_GLContext
__del__ = lambda self : None;
+ def SetCurrent(*args, **kwargs):
+ """SetCurrent(self, GLCanvas win)"""
+ return _glcanvas.GLContext_SetCurrent(*args, **kwargs)
+
_glcanvas.GLContext_swigregister(GLContext)
cvar = _glcanvas.cvar
GLCanvasNameStr = cvar.GLCanvasNameStr