unlink itself and restore the previous and next handlers so that they point to
each other.
+\membersection{wxEvtHandler::AddPendingEvent}\label{wxevthandleraddpendingevent}
+
+\func{virtual void}{AddPendingEvent}{\param{wxEvent\& }{event}}
+
+Adds an event to be processed later. The function will return immediately and the
+event will get processed in idle time using the \helpref{wxEvtHandler::ProcessEvent}{wxevthandlerprocessevent}
+method.
+
+\wxheading{Parameters}
+
+\docparam{event}{Event to add to process queue.}
+
+\wxheading{Remarks}
+
+Note that this requires that the event has a fully implemented Clone()
+method so that the event can be duplicated and stored until it gets processed later.
+Not all events in wxWindows currently have a fully implemented Clone() method,
+so you may have to look at the source to verify this.
+
+This methods automatically wakes up idle handling even if the underlying window
+system is currently idle anyway and thus would not send any idle events. (Waking
+up the idle handling is done calling \helpref{::wxWakeUpIdle}{wxwakeupidle}.)
+
+This is also the method to call for inter-thread communication. In
+a multi-threaded program, you will often have to inform the main GUI thread
+about the status of other working threads and this has to be done using this
+method - which also means that this method is thread safe by means of using
+crtical sections where needed.
+
+Furthermore, it may be noted that some ports of wxWindows will probably move
+to using this method more and more in preference over calling ProcessEvent()
+directly so as to avoid problems with reentrant code.
+
\membersection{wxEvtHandler::Connect}\label{wxevthandlerconnect}
\func{void}{Connect}{\param{int}{ id},
(wxObjectEventFunction) (wxEventFunction) (wxCommandEventFunction) MyFrame::OnQuit );
\end{verbatim}
-\membersection{wxEvtHandler::Default}\label{wxevthandlerdefault}
+\membersection{wxEvtHandler::Disconnect}\label{wxevthandlerdisconnect}
-\func{virtual long}{Default}{\void}
+\func{bool}{Disconnect}{\param{int}{ id},
+ \param{wxEventType }{eventType = wxEVT\_NULL}, \param{wxObjectEventFunction}{ function = NULL},
+ \param{wxObject*}{ userData = NULL}}
-Invokes default processing if this event handler is a window.
+\func{bool}{Disconnect}{\param{int}{ id}, \param{int}{ lastId = -1},
+ \param{wxEventType }{eventType = wxEVT\_NULL}, \param{wxObjectEventFunction}{ function = NULL},
+ \param{wxObject*}{ userData = NULL}}
-\wxheading{Return value}
+Disconnects the given function dynamically from the event handler, using the specified
+parameters as search criteria and returning TRUE if a matching function has been
+found and removed. This method can only disconnect functions which have been added
+using the \helpref{wxEvtHandler::Connect}{wxevthandlerconnect} method. There is no way
+to disconnect functions connected using the (static) event tables.
+
+\wxheading{Parameters}
-System dependent.
+\docparam{id}{The identifier (or first of the identifier range) associated with the event handler function.}
-\wxheading{Remarks}
+\docparam{lastId}{The second part of the identifier range associated with the event handler function.}
-A generic way of delegating processing to the default system behaviour. It calls a platform-dependent
-default function, with parameters dependent on the event or message parameters
-originally sent from the windowing system.
+\docparam{eventType}{The event type associated with this event handler.}
-Normally the application should call a base member, such as \helpref{wxWindow::OnChar}{wxwindowonchar}, which itself
-may call {\bf Default}.
+\docparam{function}{The event handler function.}
+
+\docparam{userData}{Data associated with the event table entry.}
\membersection{wxEvtHandler::GetClientData}\label{wxevthandlergetclientdata}
-\func{char* }{GetClientData}{\void}
+\func{void* }{GetClientData}{\void}
Gets user-supplied client data.
\wxheading{Remarks}
Normally, any extra data the programmer wishes to associate with the object
-should be made available by deriving a new class
-with new data members.
+should be made available by deriving a new class with new data members.
\wxheading{See also}
\membersection{wxEvtHandler::SetClientData}\label{wxevthandlersetclientdata}
-\func{void}{SetClientData}{\param{char* }{data}}
+\func{void}{SetClientData}{\param{void* }{data}}
Sets user-supplied client data.
\wxheading{Remarks}
-Normally, any extra data the programmer wishes
-to associate with the object should be made available by deriving a new class
+Normally, any extra data the programmer wishes to associate with
+the object should be made available by deriving a new class
with new data members.
-%TODO: make this void*, char* only in compatibility mode.
\wxheading{See also}