// the actions supported by this control
// ----------------------------------------------------------------------------
-#define wxACTION_TOPLEVEL_ACTIVATE _T("activate") // (de)activate the frame
-#define wxACTION_TOPLEVEL_BUTTON_PRESS _T("pressbtn") // press titlebar btn
-#define wxACTION_TOPLEVEL_BUTTON_RELEASE _T("releasebtn") // press titlebar btn
-#define wxACTION_TOPLEVEL_BUTTON_CLICK _T("clickbtn") // press titlebar btn
-#define wxACTION_TOPLEVEL_MOVE _T("move") // move the frame
-#define wxACTION_TOPLEVEL_RESIZE _T("resize") // resize the frame
+#define wxACTION_TOPLEVEL_ACTIVATE wxT("activate") // (de)activate the frame
+#define wxACTION_TOPLEVEL_BUTTON_PRESS wxT("pressbtn") // press titlebar btn
+#define wxACTION_TOPLEVEL_BUTTON_RELEASE wxT("releasebtn") // press titlebar btn
+#define wxACTION_TOPLEVEL_BUTTON_CLICK wxT("clickbtn") // press titlebar btn
+#define wxACTION_TOPLEVEL_MOVE wxT("move") // move the frame
+#define wxACTION_TOPLEVEL_RESIZE wxT("resize") // resize the frame
//-----------------------------------------------------------------------------
// wxTopLevelWindow
//-----------------------------------------------------------------------------
-class WXDLLEXPORT wxTopLevelWindow : public wxTopLevelWindowNative,
+class WXDLLIMPEXP_CORE wxTopLevelWindow : public wxTopLevelWindowNative,
public wxInputConsumer
{
public:
// decorations anyhow and that by default native decorations are used
//
// if UseNativeDecorations() is used, it must be called before Create()
- static UseNativeDecorationsByDefault(bool native = true);
+ static void UseNativeDecorationsByDefault(bool native = true);
void UseNativeDecorations(bool native = true);
bool IsUsingNativeDecorations() const;
// implement base class pure virtuals
virtual bool ShowFullScreen(bool show, long style = wxFULLSCREEN_ALL);
virtual wxPoint GetClientAreaOrigin() const;
- virtual void SetIcon(const wxIcon& icon) { SetIcons( wxIconBundle( icon ) ); }
virtual void SetIcons(const wxIconBundle& icons);
// implementation from now on
// move/resize the frame interactively, i.e. let the user do it
virtual void InteractiveMove(int flags = wxINTERACTIVE_MOVE);
- virtual int GetMinWidth() const;
- virtual int GetMinHeight() const;
+ virtual wxSize GetMinSize() const;
- virtual wxWindow *GetInputWindow() const { return wx_const_cast(wxTopLevelWindow*, this); }
+ virtual wxWindow *GetInputWindow() const { return const_cast<wxTopLevelWindow*>(this); }
protected:
virtual void DoGetClientSize(int *width, int *height) const;