+oog_encode(double u, double v) /* encode out-of-gamut chroma */
+{
+ static int oog_table[NANGLES];
+ static int initialized = 0;
+ register int i;
+
+ if (!initialized) { /* set up perimeter table */
+ double eps[NANGLES], ua, va, ang, epsa;
+ int ui, vi, ustep;
+ for (i = NANGLES; i--; )
+ eps[i] = 2.;
+ for (vi = UV_NVS; vi--; ) {
+ va = UV_VSTART + (vi+.5)*UV_SQSIZ;
+ ustep = uv_row[vi].nus-1;
+ if (vi == UV_NVS-1 || vi == 0 || ustep <= 0)
+ ustep = 1;
+ for (ui = uv_row[vi].nus-1; ui >= 0; ui -= ustep) {
+ ua = uv_row[vi].ustart + (ui+.5)*UV_SQSIZ;
+ ang = uv2ang(ua, va);
+ i = (int) ang;
+ epsa = fabs(ang - (i+.5));
+ if (epsa < eps[i]) {
+ oog_table[i] = uv_row[vi].ncum + ui;
+ eps[i] = epsa;
+ }
+ }
+ }
+ for (i = NANGLES; i--; ) /* fill any holes */
+ if (eps[i] > 1.5) {
+ int i1, i2;
+ for (i1 = 1; i1 < NANGLES/2; i1++)
+ if (eps[(i+i1)%NANGLES] < 1.5)
+ break;
+ for (i2 = 1; i2 < NANGLES/2; i2++)
+ if (eps[(i+NANGLES-i2)%NANGLES] < 1.5)
+ break;
+ if (i1 < i2)
+ oog_table[i] =
+ oog_table[(i+i1)%NANGLES];
+ else
+ oog_table[i] =
+ oog_table[(i+NANGLES-i2)%NANGLES];
+ }
+ initialized = 1;
+ }
+ i = (int) uv2ang(u, v); /* look up hue angle */
+ return (oog_table[i]);
+}
+
+#undef uv2ang
+#undef NANGLES
+
+#if !LOGLUV_PUBLIC
+static
+#endif
+int
+uv_encode(double u, double v, int em) /* encode (u',v') coordinates */