wxFDIO_ALL = wxFDIO_INPUT | wxFDIO_OUTPUT | wxFDIO_EXCEPTION
};
+// base class for wxSelectDispatcher and wxEpollDispatcher
+class WXDLLIMPEXP_BASE wxFDIODispatcher
+{
+public:
+ enum { TIMEOUT_INFINITE = -1 };
+
+ // return the global dispatcher to be used for IO events, can be NULL only
+ // if wxSelectDispatcher wasn't compiled into the library at all as
+ // creating it never fails
+ //
+ // don't delete the returned pointer
+ static wxFDIODispatcher *Get();
+
+ // if we have any registered handlers, check for any pending events to them
+ // and dispatch them -- this is used from wxX11 and wxDFB event loops
+ // implementation
+ static void DispatchPending();
+
+ // register handler for the given descriptor with the dispatcher, return
+ // true on success or false on error
+ virtual bool RegisterFD(int fd, wxFDIOHandler *handler, int flags) = 0;
+
+ // modify descriptor flags or handler, return true on success
+ virtual bool ModifyFD(int fd, wxFDIOHandler *handler, int flags) = 0;
+
+ // unregister descriptor previously registered with RegisterFD()
+ virtual bool UnregisterFD(int fd) = 0;
+
+ // wait for an event for at most timeout milliseconds and process it
+ virtual void Dispatch(int timeout = TIMEOUT_INFINITE) = 0;
+
+ virtual ~wxFDIODispatcher() { }
+};
+
+//entry for wxFDIOHandlerMap
struct wxFDIOHandlerEntry
{
wxFDIOHandlerEntry()
wxFDIOHandlerMap
);
-// base class for wxSelectDispatcher and wxEpollDispatcher
+// FDIODispatcher that holds map fd <-> FDIOHandler, this should be used if
+// this map isn't maintained elsewhere already as it is usually needed anyhow
//
-// notice that all pure virtual functions for FD management have implementation
+// notice that all functions for FD management have implementation
// in the base class and should be called from the derived classes
-class WXDLLIMPEXP_BASE wxFDIODispatcher
+class WXDLLIMPEXP_BASE wxMappedFDIODispatcher : public wxFDIODispatcher
{
public:
- enum { TIMEOUT_INFINITE = -1 };
-
// find the handler for the given fd, return NULL if none
wxFDIOHandler *FindHandler(int fd) const;
// register handler for the given descriptor with the dispatcher, return
// true on success or false on error
- virtual bool RegisterFD(int fd, wxFDIOHandler *handler, int flags) = 0;
+ virtual bool RegisterFD(int fd, wxFDIOHandler *handler, int flags);
// modify descriptor flags or handler, return true on success
- virtual bool ModifyFD(int fd, wxFDIOHandler *handler, int flags) = 0;
-
- // unregister descriptor previously registered with RegisterFD(), the
- // caller is responsible for deleting the returned handler pointer if
- // necessary
- virtual wxFDIOHandler *UnregisterFD(int fd, int flags) = 0;
+ virtual bool ModifyFD(int fd, wxFDIOHandler *handler, int flags);
- // loops waiting for an event to happen on any of the descriptors
- virtual void RunLoop(int timeout) = 0;
+ // unregister descriptor previously registered with RegisterFD()
+ virtual bool UnregisterFD(int fd);
- virtual ~wxFDIODispatcher() { }
+ virtual ~wxMappedFDIODispatcher() { }
protected:
// the fd -> handler map containing all the registered handlers